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ps2 particles, sampman oal started
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@ -193,6 +193,11 @@ enum Config {
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#define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch)
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//#define USE_TXD_CDIMAGE // generate and load textures from txd.img
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//#define USE_TEXTURE_POOL
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//#define OPENAL
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// Particle
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//#define PC_PARTICLE
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//#define PS2_ALTERNATIVE_CARSPLASH // unused on PS2
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// Pad
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#define XINPUT
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@ -372,7 +372,6 @@ DebugMenuPopulate(void)
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DebugMenuAddVarBool8("Debug", "Don't render Vehicles", (int8*)&gbDontRenderVehicles, nil);
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DebugMenuAddVarBool8("Debug", "Don't render Objects", (int8*)&gbDontRenderObjects, nil);
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#ifdef TOGGLEABLE_BETA_FEATURES
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DebugMenuAddVarBool8("Debug", "Toggle banned particles", (int8*)&CParticle::bEnableBannedParticles, nil);
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DebugMenuAddVarBool8("Debug", "Toggle popping heads on headshot", (int8*)&CPed::bPopHeadsOnHeadshot, nil);
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DebugMenuAddVarBool8("Debug", "Toggle peds running to phones to report crimes", (int8*)&CPed::bMakePedsRunToPhonesToReportCrimes, nil);
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#endif
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