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https://github.com/halpz/re3.git
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CPopulation 3 and fixes
This commit is contained in:
@ -1519,7 +1519,7 @@ CPed::BeingDraggedFromCar(void)
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#ifdef VC_PED_PORTS
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if (m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE) {
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if (m_pMyVehicle) {
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m_pMyVehicle->ProcessOpenDoor(m_vehEnterType, NUM_ANIMS, m_pVehicleAnim->currentTime);
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m_pMyVehicle->ProcessOpenDoor(m_vehEnterType, NUM_ANIMS, m_pVehicleAnim->currentTime * 5.0f);
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}
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}
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#endif
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@ -2954,6 +2954,11 @@ CPed::QuitEnteringCar(void)
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if (veh->m_nNumGettingIn != 0)
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veh->m_nNumGettingIn--;
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#ifdef VC_PED_PORTS
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if (m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER)
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RestorePreviousObjective();
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#endif
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veh->m_nGettingInFlags &= ~GetCarDoorFlag(m_vehEnterType);
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}
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@ -2965,7 +2970,7 @@ CPed::QuitEnteringCar(void)
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animAssoc = m_pVehicleAnim;
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if (animAssoc) {
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animAssoc->blendDelta = -4.0f;
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animAssoc->flags |= ASSOC_FADEOUTWHENDONE;
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animAssoc->flags |= ASSOC_DELETEFADEDOUT;
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animAssoc = m_pVehicleAnim;
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animAssoc->flags &= ~ASSOC_RUNNING;
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}
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@ -4161,7 +4166,10 @@ CPed::ClearObjective(void)
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{
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if (IsPedInControl() || m_nPedState == PED_DRIVING) {
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m_objective = OBJECTIVE_NONE;
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#ifdef VC_PED_PORTS
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m_pedInObjective = nil;
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m_carInObjective = nil;
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#endif
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if (m_nPedState == PED_DRIVING && m_pMyVehicle) {
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if (m_pMyVehicle->pDriver != this) {
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@ -13603,7 +13611,10 @@ CPed::ProcessObjective(void)
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if (InVehicle()) {
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if (m_nPedState != PED_EXIT_CAR && m_nPedState != PED_DRAG_FROM_CAR && m_nPedState != PED_EXIT_TRAIN
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&& (m_nPedType != PEDTYPE_COP
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|| m_pMyVehicle->m_vecMoveSpeed.MagnitudeSqr2D() < 0.000025f)) {
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#ifdef VC_PED_PORTS
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|| m_pMyVehicle->IsBoat()
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#endif
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|| m_pMyVehicle->m_vecMoveSpeed.MagnitudeSqr2D() < sq(0.005f))) {
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if (m_pMyVehicle->IsTrain())
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SetExitTrain(m_pMyVehicle);
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#ifdef VC_PED_PORTS
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@ -17,6 +17,7 @@
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#include "VisibilityPlugins.h"
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#include "PedPlacement.h"
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#include "DummyObject.h"
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#include "Script.h"
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#define CREATION_DIST_MULT_TO_DIST 40.0f
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#define CREATION_RANGE 10.0f // Being added over the CREATION_DIST_MULT_TO_DIST.
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@ -56,10 +57,8 @@ CVector &CPopulation::RegenerationPoint_a = *(CVector*)0x8E2AA4;
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CVector &CPopulation::RegenerationPoint_b = *(CVector*)0x8E2A98;
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CVector &CPopulation::RegenerationForward = *(CVector*)0x8F1AD4;
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WRAPPER CPed *CPopulation::AddPedInCar(CVehicle *vehicle) { EAXJMP(0x4F5800); }
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WRAPPER void CPopulation::ManagePopulation(void) { EAXJMP(0x4F3B90); }
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WRAPPER void CPopulation::MoveCarsAndPedsOutOfAbandonedZones(void) { EAXJMP(0x4F5BE0); }
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WRAPPER void CPopulation::ConvertToRealObject(CDummyObject* obj) { EAXJMP(0x4F45A0); }
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WRAPPER bool CPopulation::TestSafeForRealObject(CDummyObject*) { EAXJMP(0x4F4700); }
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void
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CPopulation::Initialise()
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@ -470,13 +469,13 @@ CPopulation::PedCreationDistMultiplier()
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}
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CPed*
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CPopulation::AddPed(ePedType pedType, uint32 mi, CVector const &coors)
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CPopulation::AddPed(ePedType pedType, uint32 miOrCopType, CVector const &coors)
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{
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switch (pedType) {
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case PEDTYPE_CIVMALE:
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case PEDTYPE_CIVFEMALE:
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{
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CCivilianPed *ped = new CCivilianPed(pedType, mi);
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CCivilianPed *ped = new CCivilianPed(pedType, miOrCopType);
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ped->GetPosition() = coors;
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ped->SetOrientation(0.0f, 0.0f, 0.0f);
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CWorld::Add(ped);
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@ -490,7 +489,7 @@ CPopulation::AddPed(ePedType pedType, uint32 mi, CVector const &coors)
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}
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case PEDTYPE_COP:
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{
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CCopPed *ped = new CCopPed((eCopType)mi);
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CCopPed *ped = new CCopPed((eCopType)miOrCopType);
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ped->GetPosition() = coors;
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ped->SetOrientation(0.0f, 0.0f, 0.0f);
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CWorld::Add(ped);
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@ -506,7 +505,7 @@ CPopulation::AddPed(ePedType pedType, uint32 mi, CVector const &coors)
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case PEDTYPE_GANG8:
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case PEDTYPE_GANG9:
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{
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CCivilianPed *ped = new CCivilianPed(pedType, mi);
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CCivilianPed *ped = new CCivilianPed(pedType, miOrCopType);
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ped->GetPosition() = coors;
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ped->SetOrientation(0.0f, 0.0f, 0.0f);
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CWorld::Add(ped);
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@ -538,7 +537,7 @@ CPopulation::AddPed(ePedType pedType, uint32 mi, CVector const &coors)
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case PEDTYPE_CRIMINAL:
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case PEDTYPE_PROSTITUTE:
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{
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CCivilianPed *ped = new CCivilianPed(pedType, mi);
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CCivilianPed *ped = new CCivilianPed(pedType, miOrCopType);
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ped->GetPosition() = coors;
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ped->SetOrientation(0.0f, 0.0f, 0.0f);
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CWorld::Add(ped);
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@ -721,6 +720,292 @@ CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScree
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}
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}
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CPed*
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CPopulation::AddPedInCar(CVehicle* car)
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{
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int defaultModel = MI_MALE01;
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bool imSureThatModelIsLoaded = true;
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CVector coors = FindPlayerCoors();
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CZoneInfo zoneInfo;
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int pedType;
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// May be eCopType, model index or non-sense(for medic), AddPed knows that by looking to ped type.
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int preferredModel;
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CTheZones::GetZoneInfoForTimeOfDay(&coors, &zoneInfo);
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switch (car->m_modelIndex) {
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case MI_FIRETRUCK:
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preferredModel = 0;
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pedType = PEDTYPE_FIREMAN;
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break;
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case MI_AMBULAN:
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preferredModel = 0;
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pedType = PEDTYPE_EMERGENCY;
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break;
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case MI_FBICAR:
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preferredModel = COP_FBI;
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pedType = PEDTYPE_COP;
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break;
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case MI_POLICE:
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preferredModel = COP_STREET;
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pedType = PEDTYPE_COP;
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break;
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case MI_ENFORCER:
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preferredModel = COP_SWAT;
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pedType = PEDTYPE_COP;
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break;
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case MI_RHINO:
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case MI_BARRACKS:
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preferredModel = COP_ARMY;
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pedType = PEDTYPE_COP;
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break;
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case MI_TAXI:
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case MI_CABBIE:
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case MI_BORGNINE:
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if (CGeneral::GetRandomTrueFalse()) {
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pedType = PEDTYPE_CIVMALE;
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preferredModel = MI_TAXI_D;
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break;
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}
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defaultModel = MI_TAXI_D;
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// fall through
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default:
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int gangOfPed = GANG_MAFIA;
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imSureThatModelIsLoaded = false;
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while (gangOfPed < NUM_GANGS && CGangs::GetGangInfo(gangOfPed)->m_nVehicleMI != car->m_modelIndex)
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gangOfPed++;
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if (gangOfPed < NUM_GANGS) {
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pedType = gangOfPed + PEDTYPE_GANG1;
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preferredModel = ChooseGangOccupation(gangOfPed);
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} else if (gangOfPed == NUM_GANGS) {
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CVehicleModelInfo *carModelInfo = ((CVehicleModelInfo*)CModelInfo::GetModelInfo(car->m_modelIndex));
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int i = 15;
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for(; i >= 0; i--) {
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// Should return random model each time
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preferredModel = ChooseCivilianOccupation(zoneInfo.pedGroup);
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if (preferredModel == -1)
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preferredModel = defaultModel;
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if (((CPedModelInfo*)CModelInfo::GetModelInfo(preferredModel))->m_carsCanDrive & (1 << carModelInfo->m_vehicleClass))
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break;
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}
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if (i == -1)
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preferredModel = defaultModel;
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pedType = ((CPedModelInfo*)CModelInfo::GetModelInfo(preferredModel))->m_pedType;
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}
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break;
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}
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if (!imSureThatModelIsLoaded && !((CPedModelInfo*)CModelInfo::GetModelInfo(preferredModel))->GetRwObject()) {
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preferredModel = defaultModel;
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pedType = ((CPedModelInfo*)CModelInfo::GetModelInfo(defaultModel))->m_pedType;
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}
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CPed *newPed = CPopulation::AddPed((ePedType)pedType, preferredModel, car->GetPosition());
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newPed->bUsesCollision = false;
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// what??
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if (pedType != PEDTYPE_COP) {
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newPed->SetCurrentWeapon(WEAPONTYPE_COLT45);
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newPed->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(newPed->GetWeapon()->m_eWeaponType)->m_nModelId);
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}
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/*
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// Miami leftover
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if (car->m_vehType == VEHICLE_TYPE_BIKE) {
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newPed->m_pVehicleAnim = CAnimManager::BlendAnimation(newPed->GetClump(), ASSOCGRP_STD, *((CBike*)car + 308h), 100.0f);
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} else */
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// FIX: Make peds comfortable while driving car/boat
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#ifdef FIX_BUGS
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if (car->IsBoat()) {
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newPed->m_pVehicleAnim = CAnimManager::BlendAnimation(newPed->GetClump(), ASSOCGRP_STD, ANIM_DRIVE_BOAT, 100.0f);
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} else if (car->IsVehicle() && ((CVehicle*)car)->bLowVehicle) {
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newPed->m_pVehicleAnim = CAnimManager::BlendAnimation(newPed->GetClump(), ASSOCGRP_STD, ANIM_CAR_LSIT, 100.0f);
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} else
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#endif
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{
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newPed->m_pVehicleAnim = CAnimManager::BlendAnimation(newPed->GetClump(), ASSOCGRP_STD, ANIM_CAR_SIT, 100.0f);
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}
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newPed->StopNonPartialAnims();
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return newPed;
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}
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void
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CPopulation::MoveCarsAndPedsOutOfAbandonedZones()
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{
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eLevelName level;
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int zone;
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int frame = CTimer::GetFrameCounter() & 7;
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if (frame == 1) {
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int movedVehicleCount = 0;
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int poolSize = CPools::GetVehiclePool()->GetSize();
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for (int poolIndex = poolSize - 1; poolIndex >= 0; poolIndex--) {
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CVehicle* veh = CPools::GetVehiclePool()->GetSlot(poolIndex);
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if (veh && veh->m_nZoneLevel == LEVEL_NONE && veh->IsCar()) {
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if(veh->m_status != STATUS_ABANDONED && veh->m_status != STATUS_WRECKED && veh->m_status != STATUS_PLAYER &&
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veh->m_status != STATUS_PLAYER_REMOTE) {
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CVector vehPos(veh->GetPosition());
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CPopulation::FindCollisionZoneForCoors(&vehPos, &zone, &level);
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// Level 0 is transition zones, and we don't wanna touch cars on transition zones.
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if (level != LEVEL_NONE && level != CCollision::ms_collisionInMemory && vehPos.z > -4.0f) {
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if (veh->bIsLocked || !veh->CanBeDeleted()) {
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switch (movedVehicleCount & 3) {
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case 0:
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veh->GetPosition() = RegenerationPoint_a;
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break;
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case 1:
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veh->GetPosition() = RegenerationPoint_b;
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break;
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case 2:
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veh->GetPosition() = CVector(RegenerationPoint_a.x, RegenerationPoint_b.y, RegenerationPoint_a.z);
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break;
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case 3:
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veh->GetPosition() = CVector(RegenerationPoint_b.x, RegenerationPoint_a.y, RegenerationPoint_a.z);
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break;
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default:
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break;
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}
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veh->GetPosition().z += (movedVehicleCount / 4) * 7.0f;
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veh->GetForward() = RegenerationForward;
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((CAutomobile*)veh)->PlaceOnRoadProperly();
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CCarCtrl::JoinCarWithRoadSystem(veh);
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CTheScripts::ClearSpaceForMissionEntity(veh->GetPosition(), veh);
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++movedVehicleCount;
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} else {
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CWorld::Remove(veh);
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delete veh;
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}
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}
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}
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}
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}
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} else if (frame == 5) {
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int poolSize = CPools::GetPedPool()->GetSize();
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for (int poolIndex = poolSize - 1; poolIndex >= 0; poolIndex--) {
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CPed *ped = CPools::GetPedPool()->GetSlot(poolIndex);
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if (ped && ped->m_nZoneLevel == LEVEL_NONE && !ped->bInVehicle) {
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CVector pedPos(ped->GetPosition());
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CPopulation::FindCollisionZoneForCoors(&pedPos, &zone, &level);
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// Level 0 is transition zones, and we don't wanna touch peds on transition zones.
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if (level != LEVEL_NONE && level != CCollision::ms_collisionInMemory && pedPos.z > -4.0f) {
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if (ped->CanBeDeleted()) {
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CWorld::Remove(ped);
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delete ped;
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} else if (ped->m_nPedType != PEDTYPE_PLAYER1 && ped->m_nPedType != PEDTYPE_PLAYER2) {
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ped->GetPosition() = RegenerationPoint_a;
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bool foundGround;
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float groundZ = CWorld::FindGroundZFor3DCoord(ped->GetPosition().x, ped->GetPosition().y,
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ped->GetPosition().z + 2.0f, &foundGround);
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if (foundGround) {
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ped->GetPosition().z = 1.0f + groundZ;
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//ped->GetPosition().z += 0.0f;
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CTheScripts::ClearSpaceForMissionEntity(ped->GetPosition(), ped);
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}
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}
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}
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}
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}
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}
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}
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void
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CPopulation::ConvertAllObjectsToDummyObjects()
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{
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int poolSize = CPools::GetObjectPool()->GetSize();
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for (int poolIndex = poolSize - 1; poolIndex >= 0; poolIndex--) {
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CObject *obj = CPools::GetObjectPool()->GetSlot(poolIndex);
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if (obj) {
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if (obj->CanBeDeleted())
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ConvertToDummyObject(obj);
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}
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}
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}
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void
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CPopulation::ConvertToRealObject(CDummyObject *dummy)
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{
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if (!TestSafeForRealObject(dummy))
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return;
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CObject *obj = new CObject(dummy);
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if (!obj)
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return;
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bool makeInvisible;
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CWorld::Remove(dummy);
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delete dummy;
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CWorld::Add(obj);
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int16 mi = obj->m_modelIndex;
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if (mi == MI_GLASS1 || mi == MI_GLASS2 || mi == MI_GLASS3 || mi == MI_GLASS4 ||
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mi == MI_GLASS5 || mi == MI_GLASS6 || mi == MI_GLASS7 || mi == MI_GLASS8)
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makeInvisible = true;
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else
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makeInvisible = false;
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if (makeInvisible) {
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obj->bIsVisible = false;
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} else if (obj->m_modelIndex == MI_BUOY) {
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obj->bIsStatic = false;
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obj->m_vecMoveSpeed = CVector(0.0f, 0.0f, -0.001f);
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obj->m_flagD8 = true;
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obj->AddToMovingList();
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}
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}
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void
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CPopulation::ConvertToDummyObject(CObject *obj)
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{
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CDummyObject *dummy = new CDummyObject(obj);
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if (!dummy)
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return;
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dummy->GetMatrix() = obj->GetMatrix();
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dummy->GetMatrix().UpdateRW();
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dummy->UpdateRwFrame();
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bool makeInvisible;
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int16 mi = obj->m_modelIndex;
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if (mi == MI_GLASS1 || mi == MI_GLASS2 || mi == MI_GLASS3 || mi == MI_GLASS4 ||
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mi == MI_GLASS5 || mi == MI_GLASS6 || mi == MI_GLASS7 || mi == MI_GLASS8)
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makeInvisible = true;
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else
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makeInvisible = false;
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if (makeInvisible) {
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dummy->bIsVisible = false;
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}
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CWorld::Remove(obj);
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delete obj;
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CWorld::Add(dummy);
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}
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bool
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CPopulation::TestRoomForDummyObject(CObject *obj)
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{
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int16 collidingObjs;
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CWorld::FindObjectsKindaColliding(obj->GetPosition(),
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CModelInfo::GetModelInfo(obj->m_modelIndex)->GetColModel()->boundingSphere.radius,
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false, &collidingObjs, 2, nil, false, true, true, false, false);
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||||
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return collidingObjs == 0;
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}
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STARTPATCHES
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InjectHook(0x4F3770, &CPopulation::Initialise, PATCH_JUMP);
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InjectHook(0x4F5780, &CPopulation::ChooseGangOccupation, PATCH_JUMP);
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@ -728,4 +1013,8 @@ STARTPATCHES
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InjectHook(0x4F6010, &CPopulation::FindCollisionZoneForCoors, PATCH_JUMP);
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InjectHook(0x4F6410, &CPopulation::PedCreationDistMultiplier, PATCH_JUMP);
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InjectHook(0x4F5280, &CPopulation::AddPed, PATCH_JUMP);
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InjectHook(0x4F4470, &CPopulation::ConvertToRealObject, PATCH_JUMP);
|
||||
InjectHook(0x4F4690, &CPopulation::TestRoomForDummyObject, PATCH_JUMP);
|
||||
InjectHook(0x4F45A0, &CPopulation::ConvertToDummyObject, PATCH_JUMP);
|
||||
InjectHook(0x4F4410, &CPopulation::ConvertAllObjectsToDummyObjects, PATCH_JUMP);
|
||||
ENDPATCHES
|
@ -67,7 +67,7 @@ public:
|
||||
static void LoadPedGroups();
|
||||
static void UpdatePedCount(ePedType, bool);
|
||||
static void DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool);
|
||||
static CPed *AddPedInCar(CVehicle *vehicle);
|
||||
static CPed *AddPedInCar(CVehicle *car);
|
||||
static bool IsPointInSafeZone(CVector *coors);
|
||||
static void RemovePed(CPed *ent);
|
||||
static int32 ChooseCivilianOccupation(int32);
|
||||
@ -81,5 +81,9 @@ public:
|
||||
static void AddToPopulation(float, float, float, float);
|
||||
static void ManagePopulation(void);
|
||||
static void MoveCarsAndPedsOutOfAbandonedZones(void);
|
||||
static void ConvertToRealObject(CDummyObject* obj);
|
||||
static void ConvertToRealObject(CDummyObject*);
|
||||
static void ConvertToDummyObject(CObject*);
|
||||
static void ConvertAllObjectsToDummyObjects(void);
|
||||
static bool TestRoomForDummyObject(CObject*);
|
||||
static bool TestSafeForRealObject(CDummyObject*);
|
||||
};
|
||||
|
Reference in New Issue
Block a user