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more CAutomobile
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@ -66,6 +66,9 @@ public:
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void PreRender(void);
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void Render(void);
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// from CPhysical
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int32 ProcessEntityCollision(CEntity *ent, CColPoint *colpoints);
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// from CVehicle
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void ProcessControlInputs(uint8);
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void GetComponentWorldPosition(int32 component, CVector &pos);
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@ -85,8 +88,13 @@ public:
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float GetHeightAboveRoad(void);
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void PlayCarHorn(void);
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void ProcessSwingingDoor(int32 component, eDoors door);
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void PlayHornIfNecessary(void);
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void ResetSuspension(void);
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void SetupSuspensionLines(void);
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bool HasCarStoppedBecauseOfLight(void);
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void SetBusDoorTimer(uint32 timer, uint8 type);
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void ProcessAutoBusDoors(void);
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void ProcessSwingingDoor(int32 component, eDoors door);
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void SetupDamageAfterLoad(void);
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CObject *SpawnFlyingComponent(int32 component, uint32 type);
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CObject *RemoveBonnetInPedCollision(void);
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