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more CAutomobile
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@ -62,7 +62,7 @@ CPhysical::CPhysical(void)
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m_phy_flagA10 = false;
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m_phy_flagA20 = false;
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m_nLastCollType = 0;
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m_nSurfaceTouched = SURFACE_DEFAULT;
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}
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CPhysical::~CPhysical(void)
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@ -1918,7 +1918,7 @@ CPhysical::ProcessCollision(void)
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bHitByTrain ||
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m_status == STATUS_PLAYER || IsPed() && ped->IsPlayer()){
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if(IsVehicle())
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((CVehicle*)this)->m_veh_flagD4 = true;
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((CVehicle*)this)->bVehicleColProcessed = true;
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if(CheckCollision()){
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GetMatrix() = savedMatrix;
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return;
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