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@ -110,4 +110,4 @@ float CDraw::ScaleY(float y)
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{
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return ms_bProperScaling ? y : y * ((float)DEFAULT_SCREEN_HEIGHT/SCREEN_HEIGHT_NTSC);
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}
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#endif
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#endif
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@ -5,6 +5,10 @@
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#include "Camera.h"
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#include "Sprite.h"
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#ifdef ASPECT_RATIO_SCALE
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#include "Frontend.h"
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#endif
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float CSprite::m_f2DNearScreenZ;
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float CSprite::m_f2DFarScreenZ;
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float CSprite::m_fRecipNearClipPlane;
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