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@ -727,22 +727,22 @@ const eSfxSample aEngineSounds[][2] = {
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bool8 bPlayerJustEnteredCar;
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const bool8 hornPatternsArray[8][44] = {
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{false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false,
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false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false, false, false, false, false, false},
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{false, false, true, true, true, false, false, false, false, true, true, true, true, false, false, false, false, true, true, true, true, false,
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false, false, false, false, false, false, false, false, false, true, true, true, true, true, true, true, true, true, true, true, false, false},
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{false, false, true, true, true, true, true, true, true, true, true, true, false, false, false, false, true, true, true, true, true, false,
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false, false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false},
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{false, false, true, true, true, true, true, false, false, false, false, true, true, true, true, false, false, false, false, true, true, true,
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true, true, true, true, true, true, false, false, false, false, false, false, false, false, false, true, true, true, true, true, false, false},
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{false, false, true, true, true, true, false, false, false, false, true, true, true, true, true, false, false, false, false, false, false, false,
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false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false},
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{false, false, false, false, false, false, false, false, false, false, true, true, false, false, false, false, true, true, false, false, false, false,
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true, true, true, false, false, false, false, true, true, true, true, false, false, false, false, false, false, false, false, false, false, false},
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{false, false, true, true, true, true, false, false, false, false, true, true, true, true, true, false, false, false, false, true, true, true,
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false, false, false, false, true, true, true, false, false, false, false, false, true, true, true, true, true, true, true, true, false, false},
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{false, false, true, true, true, true, false, false, false, false, true, true, true, true, true, false, false, false, false, true, true, true,
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true, true, true, false, false, false, false, false, false, false, false, false, false, false, false, false, true, true, true, true, false, false}
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{FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE,
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FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE},
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{FALSE, FALSE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, FALSE,
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FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE},
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{FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE,
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FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE},
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{FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE,
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TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE},
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{FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE,
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FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE},
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{FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE,
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TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE},
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{FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE,
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FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE},
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{FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE,
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TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE}
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};
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void cAudioManager::ProcessVehicle(CVehicle* veh)
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@ -1762,6 +1762,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh
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engineSoundType = aVehicleSettings[params.m_nIndex].m_nBank;
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soundOffset = gBankStartOffset[engineSoundType] - gBankStartOffset[CAR_SFX_BANKS_OFFSET];
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//soundOffset = 3 * (engineSoundType - CAR_SFX_BANKS_OFFSET);
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noGearBox = FALSE;
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switch (engineSoundType) {
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case SFX_BANK_PONTIAC:
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gearSoundLength = 2526;
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@ -1880,7 +1881,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh
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freq /= 2;
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if (params.m_pVehicle->bIsDrowning)
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vol /= 4;
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AddPlayerCarSample(vol, freq, aEngineSounds[engineSoundType - CAR_SFX_BANKS_OFFSET][0], SFX_BANK_0, 52, true);
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AddPlayerCarSample(vol, freq, aEngineSounds[engineSoundType - CAR_SFX_BANKS_OFFSET][0], SFX_BANK_0, 52, TRUE);
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CurrentPretendGear = Max(1, currentGear);
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}
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@ -1915,7 +1916,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh
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}
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if (params.m_pVehicle->bIsDrowning)
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vol /= 4;
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AddPlayerCarSample(vol, freq, aEngineSounds[engineSoundType - CAR_SFX_BANKS_OFFSET][1], SFX_BANK_0, 2, true);
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AddPlayerCarSample(vol, freq, aEngineSounds[engineSoundType - CAR_SFX_BANKS_OFFSET][1], SFX_BANK_0, 2, TRUE);
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} else {
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TranslateEntity(&m_sQueueSample.m_vecPos, &pos);
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if (bAccelSampleStopped) {
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@ -3224,19 +3225,18 @@ cAudioManager::ProcessTrainNoise(cVehicleParams& params)
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// m_sQueueSample.m_nCounter = 33;
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// m_sQueueSample.m_nSampleIndex = SFX_TRAIN_NEAR;
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// m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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// m_sQueueSample.m_bIs2D = false;
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// m_sQueueSample.m_bIs2D = FALSE;
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// m_sQueueSample.m_nReleasingVolumeModificator = 5;
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// m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_NEAR) + 100 * m_sQueueSample.m_nEntityIndex % 987;
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// m_sQueueSample.m_nLoopCount = 0;
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// m_sQueueSample.m_nEmittingVolume = emittingVol;
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// m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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// m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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// SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
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// m_sQueueSample.m_fSpeedMultiplier = 6.0f;
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// m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
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// m_sQueueSample.m_bReleasingSoundFlag = false;
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// m_sQueueSample.m_bReleasingSoundFlag = FALSE;
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// m_sQueueSample.m_nReleasingVolumeDivider = 3;
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// m_sQueueSample.m_bReverbFlag = true;
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// m_sQueueSample.m_bRequireReflection = false;
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// m_sQueueSample.m_bReverbFlag = TRUE;
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// m_sQueueSample.m_bRequireReflection = FALSE;
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// AddSampleToRequestedQueue();
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// }
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//}
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@ -7776,7 +7776,7 @@ cAudioManager::GetGenericFemaleTalkSfx(CPed *ped, int16 sound)
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{
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return NO_SAMPLE;
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//uint32 sfx;
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//m_bGenericSfx = true;
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//m_bGenericSfx = TRUE;
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//switch(sound) {
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//case SOUND_PED_DEATH: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_FEMALE_DEATH_1, 22); break;
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//case SOUND_PED_BULLET_HIT:
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@ -8137,17 +8137,16 @@ cAudioManager::ProcessExtraSounds()
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// m_sQueueSample.m_nSampleIndex = SFX_ARCADE;
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// m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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// m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ARCADE);
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// m_sQueueSample.m_bIs2D = false;
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// m_sQueueSample.m_bIs2D = FALSE;
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// m_sQueueSample.m_nLoopCount = 0;
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// m_sQueueSample.m_bReleasingSoundFlag = false;
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// m_sQueueSample.m_bReleasingSoundFlag = FALSE;
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// m_sQueueSample.m_nReleasingVolumeModificator = 4;
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// m_sQueueSample.m_fSpeedMultiplier = 3.0f;
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// m_sQueueSample.m_nEmittingVolume = EMITTING_VOLUME;
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// m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_ARCADE);
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// m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_ARCADE);
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// m_sQueueSample.m_bReverbFlag = true;
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// SET_LOOP_OFFSETS(SFX_ARCADE)
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// m_sQueueSample.m_bReverbFlag = TRUE;
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// m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
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// m_sQueueSample.m_bRequireReflection = false;
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// m_sQueueSample.m_bRequireReflection = FALSE;
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// m_sQueueSample.m_nReleasingVolumeDivider = 3;
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// AddSampleToRequestedQueue();
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// }
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@ -8304,8 +8303,8 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
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// m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PHONE_RING);
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// m_sQueueSample.m_nReleasingVolumeModificator = 1;
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// m_sQueueSample.m_fSpeedMultiplier = 2.0f;
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// m_sQueueSample.m_bIs2D = false;
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// m_sQueueSample.m_bRequireReflection = false;
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// m_sQueueSample.m_bIs2D = FALSE;
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// m_sQueueSample.m_bRequireReflection = FALSE;
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// break;
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case SCRIPT_SOUND_GLASS_BREAK_L:
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m_sQueueSample.m_fSoundIntensity = 60.0f;
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@ -8905,15 +8904,15 @@ cAudioManager::ProcessFrontEnd()
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radioDial = m_sQueueSample.m_nSampleIndex;
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break;
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case SOUND_FRONTEND_HIGHLIGHT_OPTION:
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//stereo = true;
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//stereo = TRUE;
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m_sQueueSample.m_nSampleIndex = SFX_FE_HIGHLIGHT;
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break;
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case SOUND_FRONTEND_ENTER_OR_ADJUST:
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//stereo = true;
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//stereo = TRUE;
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m_sQueueSample.m_nSampleIndex = SFX_FE_SELECT;
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break;
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case SOUND_FRONTEND_BACK:
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//stereo = true;
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//stereo = TRUE;
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m_sQueueSample.m_nSampleIndex = SFX_FE_BACK;
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break;
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case SOUND_FRONTEND_FAIL:
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@ -11381,7 +11380,7 @@ cAudioManager::ClearMissionAudio(uint8 slot)
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m_sMissionAudio.m_nMissionAudioCounter[slot] = 0;
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m_sMissionAudio.m_bIsMobile[slot] = FALSE;
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//SampleManager.StopStreamedFile(slot + 1);
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SampleManager.StopChannel(slot + 29);
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SampleManager.StopChannel(slot + CHANNEL_MISSION_AUDIO_1);
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}
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}
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@ -11404,8 +11403,8 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot)
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case LOADING_STATUS_NOT_LOADED:
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//SampleManager.PreloadStreamedFile(m_sMissionAudio.m_nSampleIndex[slot], slot + 1);
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SampleManager.LoadPedComment(m_sMissionAudio.m_nSampleIndex[slot]);
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SampleManager.InitialiseChannel(slot + 29, m_sMissionAudio.m_nSampleIndex[slot], SFX_BANK_PED_COMMENTS);
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SampleManager.SetChannelFrequency(slot + 29, SampleManager.GetSampleBaseFrequency(m_sMissionAudio.m_nSampleIndex[slot]));
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SampleManager.InitialiseChannel(slot + CHANNEL_MISSION_AUDIO_1, m_sMissionAudio.m_nSampleIndex[slot], SFX_BANK_PED_COMMENTS);
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SampleManager.SetChannelFrequency(slot + CHANNEL_MISSION_AUDIO_1, SampleManager.GetSampleBaseFrequency(m_sMissionAudio.m_nSampleIndex[slot]));
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m_sMissionAudio.m_nLoadingStatus[slot] = LOADING_STATUS_LOADED;
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nFramesUntilFailedLoad[slot] = 0;
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break;
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@ -11415,7 +11414,7 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot)
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if (g_bMissionAudioLoadFailed[slot]) {
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if (m_bTimerJustReset) {
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ClearMissionAudio(slot);
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SampleManager.StopChannel(slot + 29);
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SampleManager.StopChannel(slot + CHANNEL_MISSION_AUDIO_1);
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//SampleManager.StopStreamedFile(slot + 1);
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nFramesForPretendPlaying[slot] = 0;
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nCheckPlayingDelay[slot] = 0;
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@ -11436,16 +11435,16 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot)
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SetMissionScriptPoliceAudio(m_sMissionAudio.m_nSampleIndex[slot]);
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} else {
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if(m_nUserPause)
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// SampleManager.PauseStream(1, slot + 1);
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SampleManager.StopChannel(slot + 29);
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// SampleManager.PauseStream(TRUE, slot + 1);
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SampleManager.StopChannel(slot + CHANNEL_MISSION_AUDIO_1);
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if (m_sMissionAudio.m_bPredefinedProperties[slot]) {
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//if (m_sMissionAudio.m_nSampleIndex[slot] == STREAMED_SOUND_MISSION_CAMERAL)
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// SampleManager.SetStreamedVolumeAndPan(80, 0, 1, slot + 1);
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// SampleManager.SetStreamedVolumeAndPan(80, 0, TRUE, slot + 1);
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//else if (m_sMissionAudio.m_nSampleIndex[slot] == STREAMED_SOUND_MISSION_CAMERAR)
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// SampleManager.SetStreamedVolumeAndPan(80, 127, 1, slot + 1);
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// SampleManager.SetStreamedVolumeAndPan(80, 127, TRUE, slot + 1);
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//else
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SampleManager.SetChannelPan(slot + 29, 63);
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SampleManager.SetChannelVolume(slot + 29, 127);
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SampleManager.SetChannelPan(slot + CHANNEL_MISSION_AUDIO_1, 63);
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SampleManager.SetChannelVolume(slot + CHANNEL_MISSION_AUDIO_1, 127);
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//SampleManager.SetStreamedVolumeAndPan(80, 63, 1, slot + 1);
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} else {
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distSquared = GetDistanceSquared(m_sMissionAudio.m_vecPos[slot]);
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@ -11461,23 +11460,23 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot)
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TranslateEntity(&m_sMissionAudio.m_vecPos[slot], &vec);
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pan = ComputePan(80.f, &vec);
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}
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SampleManager.SetChannelPan(slot + 29, pan);
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SampleManager.SetChannelVolume(slot + 29, emittingVol);
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SampleManager.SetChannelPan(slot + CHANNEL_MISSION_AUDIO_1, pan);
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SampleManager.SetChannelVolume(slot + CHANNEL_MISSION_AUDIO_1, emittingVol);
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//SampleManager.SetStreamedVolumeAndPan(emittingVol, pan, 1, slot + 1);
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}
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//SampleManager.StartPreloadedStreamedFile(slot + 1);
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SampleManager.StartChannel(slot + 29);
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SampleManager.StartChannel(slot + CHANNEL_MISSION_AUDIO_1);
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}
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m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_PLAYING;
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nCheckPlayingDelay[slot] = 30;
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//if (m_sMissionAudio.m_nSampleIndex[slot] >= STREAMED_SOUND_MISSION_MOB_01A && m_sMissionAudio.m_nSampleIndex[slot] <= STREAMED_SOUND_MISSION_MOB_99A)
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// m_sMissionAudio.m_bIsMobile[slot] = true;
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// m_sMissionAudio.m_bIsMobile[slot] = TRUE;
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|
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break;
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|
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case PLAY_STATUS_PLAYING:
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|
|
if (m_bTimerJustReset) {
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|
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ClearMissionAudio(slot);
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//SampleManager.StopStreamedFile(slot + 1);
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SampleManager.StopChannel(slot + 29);
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SampleManager.StopChannel(slot + CHANNEL_MISSION_AUDIO_1);
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|
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break;
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|
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}
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|
|
if (MissionScriptAudioUsesPoliceChannel(m_sMissionAudio.m_nSampleIndex[slot])) {
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@ -11488,20 +11487,20 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot)
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m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_FINISHED;
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m_sMissionAudio.m_nSampleIndex[slot] = NO_SAMPLE;
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|
|
//SampleManager.StopStreamedFile(slot + 1);
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|
|
SampleManager.StopChannel(slot + 29);
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|
|
SampleManager.StopChannel(slot + CHANNEL_MISSION_AUDIO_1);
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|
|
m_sMissionAudio.m_nMissionAudioCounter[slot] = 0;
|
|
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|
|
}
|
|
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|
|
}
|
|
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|
|
} else if (m_sMissionAudio.m_bIsPlaying[slot]) {
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|
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|
|
//if (SampleManager.IsStreamPlaying(slot + 1) || m_nUserPause || m_nPreviousUserPause) {
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|
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|
|
if(SampleManager.GetChannelUsedFlag(slot + 29) || m_nUserPause || m_nPreviousUserPause) {
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|
|
if(SampleManager.GetChannelUsedFlag(slot + CHANNEL_MISSION_AUDIO_1) || m_nUserPause || m_nPreviousUserPause) {
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|
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|
|
if(m_nUserPause)
|
|
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|
|
//SampleManager.PauseStream(1, slot + 1);
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|
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|
|
SampleManager.StopChannel(slot + 29);
|
|
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|
|
//SampleManager.PauseStream(TRUE, slot + 1);
|
|
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|
|
SampleManager.StopChannel(slot + CHANNEL_MISSION_AUDIO_1);
|
|
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|
|
else
|
|
|
|
|
{
|
|
|
|
|
//SampleManager.PauseStream(0, slot + 1);
|
|
|
|
|
//SampleManager.StartChannel(slot + 29);
|
|
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|
|
//SampleManager.PauseStream(FALSE, slot + 1);
|
|
|
|
|
//SampleManager.StartChannel(slot + CHANNEL_MISSION_AUDIO_1);
|
|
|
|
|
if (!m_sMissionAudio.m_bPredefinedProperties[slot]) {
|
|
|
|
|
distSquared = GetDistanceSquared(m_sMissionAudio.m_vecPos[slot]);
|
|
|
|
|
if (distSquared >= SQR(80.0f)) {
|
|
|
|
@ -11516,8 +11515,8 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot)
|
|
|
|
|
TranslateEntity(&m_sMissionAudio.m_vecPos[slot], &vec);
|
|
|
|
|
pan = ComputePan(80.f, &vec);
|
|
|
|
|
}
|
|
|
|
|
SampleManager.SetChannelPan(slot + 29, pan);
|
|
|
|
|
SampleManager.SetChannelVolume(slot + 29, emittingVol);
|
|
|
|
|
SampleManager.SetChannelPan(slot + CHANNEL_MISSION_AUDIO_1, pan);
|
|
|
|
|
SampleManager.SetChannelVolume(slot + CHANNEL_MISSION_AUDIO_1, emittingVol);
|
|
|
|
|
//SampleManager.SetStreamedVolumeAndPan(emittingVol, pan, 1, slot + 1);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
@ -11526,10 +11525,10 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot)
|
|
|
|
|
} else {
|
|
|
|
|
m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_FINISHED;
|
|
|
|
|
//if (m_sMissionAudio.m_nSampleIndex[slot] >= STREAMED_SOUND_MISSION_MOB_01A && m_sMissionAudio.m_nSampleIndex[slot] <= STREAMED_SOUND_MISSION_MOB_99A)
|
|
|
|
|
// m_sMissionAudio.m_bIsMobile[slot] = false;
|
|
|
|
|
// m_sMissionAudio.m_bIsMobile[slot] = FALSE;
|
|
|
|
|
m_sMissionAudio.m_nSampleIndex[slot] = NO_SAMPLE;
|
|
|
|
|
//SampleManager.StopStreamedFile(slot + 1);
|
|
|
|
|
SampleManager.StopChannel(slot + 29);
|
|
|
|
|
SampleManager.StopChannel(slot + CHANNEL_MISSION_AUDIO_1);
|
|
|
|
|
m_sMissionAudio.m_nMissionAudioCounter[slot] = 0;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
@ -11537,7 +11536,7 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot)
|
|
|
|
|
break;
|
|
|
|
|
if (nCheckPlayingDelay[slot]--) {
|
|
|
|
|
//if (!SampleManager.IsStreamPlaying(slot + 1))
|
|
|
|
|
if (!SampleManager.GetChannelUsedFlag(slot + 29))
|
|
|
|
|
if (!SampleManager.GetChannelUsedFlag(slot + CHANNEL_MISSION_AUDIO_1))
|
|
|
|
|
break;
|
|
|
|
|
nCheckPlayingDelay[slot] = 0;
|
|
|
|
|
}
|
|
|
|
|