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Add opengl build and push artifacts to bintray
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# re3
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[](https://ci.appveyor.com/project/aap/re3/branch/master)
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<a href="https://discord.gg/jYpXxTm"><img src="https://img.shields.io/badge/discord-join-7289DA.svg?logo=discord&longCache=true&style=flat" /></a>
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<a href="https://ci.appveyor.com/api/projects/aap/re3/artifacts/bin/win-x86-librw_d3d9-mss/Debug/re3.exe?branch=master&job=Configuration%3A+Debug&pr=false"><img src="https://img.shields.io/badge/download-debug-9cf.svg" /></a>
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<a href="https://ci.appveyor.com/api/projects/aap/re3/artifacts/bin/win-x86-librw_d3d9-mss/Release/re3.exe?branch=master&job=Configuration%3A+Release&pr=false"><img src="https://img.shields.io/badge/download-release-blue.svg" /></a>
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<a href="https://bintray.com/gtamodding/re3/Debug_win-x86-librw_d3d9-mss/_latestVersion"><img src="https://img.shields.io/badge/download-DebugDirectX3D-9cf.svg" /></a>
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<a href="https://bintray.com/gtamodding/re3/Debug_win-x86-librw_gl3_glfw-mss/_latestVersion"><img src="https://img.shields.io/badge/download-DebugOpenGL-blue.svg" /></a>
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<a href="https://bintray.com/gtamodding/re3/Release_win-x86-librw_d3d9-mss/_latestVersion"><img src="https://img.shields.io/badge/download-ReleaseDirectX3D-orange.svg" /></a>
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<a href="https://bintray.com/gtamodding/re3/Release_win-x86-librw_gl3_glfw-mss/_latestVersion"><img src="https://img.shields.io/badge/download-ReleaseOpenGL-red.svg" /></a>
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## Intro
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