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Store all settings in .INI
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@ -111,7 +111,7 @@ void FrontendOptionAddBuiltinAction(const char* gxtKey, uint16 x, uint16 y, uint
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option.m_TargetMenu = targetMenu;
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}
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void FrontendOptionAddSelect(const char* gxtKey, uint16 x, uint16 y, uint8 align, const char** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, const char* saveName, bool disableIfGameLoaded)
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void FrontendOptionAddSelect(const char* gxtKey, uint16 x, uint16 y, uint8 align, const char** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, const char* saveCat, const char* saveName, bool disableIfGameLoaded)
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{
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int8 screenOptionOrder = RegisterNewOption();
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@ -130,13 +130,14 @@ void FrontendOptionAddSelect(const char* gxtKey, uint16 x, uint16 y, uint8 align
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option.m_CFOSelect->displayedValue = *var;
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option.m_CFOSelect->lastSavedValue = *var;
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}
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option.m_CFOSelect->saveCat = saveCat;
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option.m_CFOSelect->save = saveName;
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option.m_CFOSelect->onlyApplyOnEnter = onlyApplyOnEnter;
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option.m_CFOSelect->changeFunc = changeFunc;
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option.m_CFOSelect->disableIfGameLoaded = disableIfGameLoaded;
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}
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void FrontendOptionAddDynamic(const char* gxtKey, uint16 x, uint16 y, uint8 align, DrawFunc drawFunc, int8 *var, ButtonPressFunc buttonPressFunc, const char* saveName)
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void FrontendOptionAddDynamic(const char* gxtKey, uint16 x, uint16 y, uint8 align, DrawFunc drawFunc, int8 *var, ButtonPressFunc buttonPressFunc, const char* saveCat, const char* saveName)
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{
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int8 screenOptionOrder = RegisterNewOption();
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@ -150,6 +151,7 @@ void FrontendOptionAddDynamic(const char* gxtKey, uint16 x, uint16 y, uint8 alig
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option.m_CFODynamic->drawFunc = drawFunc;
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option.m_CFODynamic->buttonPressFunc = buttonPressFunc;
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option.m_CFODynamic->value = var;
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option.m_CFODynamic->saveCat = saveCat;
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option.m_CFODynamic->save = saveName;
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}
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@ -76,10 +76,10 @@ uint8 GetNumberOfMenuOptions(int screen);
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void FrontendOptionSetCursor(int screen, int8 option, bool overwrite = false);
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// var is optional in AddDynamic, enables you to save them in an INI file(also needs passing char array to saveName param. obv), otherwise pass nil/0
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// var is optional in AddDynamic, enables you to save them in an INI file(also needs passing char array to saveCat and saveKey param. obv), otherwise pass nil/0
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void FrontendOptionAddBuiltinAction(const char* gxtKey, uint16 x, uint16 y, uint8 align, int action, int targetMenu = MENUPAGE_NONE, int saveSlot = SAVESLOT_NONE);
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void FrontendOptionAddSelect(const char* gxtKey, uint16 x, uint16 y, uint8 align, const char** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, const char* saveName = nil, bool disableIfGameLoaded = false);
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void FrontendOptionAddDynamic(const char* gxtKey, uint16 x, uint16 y, uint8 align, DrawFunc rightTextDrawFunc, int8 *var, ButtonPressFunc buttonPressFunc, const char* saveName = nil);
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void FrontendOptionAddSelect(const char* gxtKey, uint16 x, uint16 y, uint8 align, const char** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, const char* saveCat = nil, const char* saveKey = nil, bool disableIfGameLoaded = false);
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void FrontendOptionAddDynamic(const char* gxtKey, uint16 x, uint16 y, uint8 align, DrawFunc rightTextDrawFunc, int8 *var, ButtonPressFunc buttonPressFunc, const char* saveCat = nil, const char* saveKey = nil);
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// lineHeight = 0 means game will use MENU_DEFAULT_LINE_HEIGHT
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uint8 FrontendScreenAdd(const char* gxtKey, int prevPage, int lineHeight, bool showLeftRightHelper, ReturnPrevPageFunc returnPrevPageFunc = nil);
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