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https://github.com/halpz/re3.git
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Merge branch 'lcs' into lcs-dev
This commit is contained in:
@ -1729,7 +1729,7 @@ void CReplay::SaveReplayToHD(void)
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CFileMgr::SetDir("");
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}
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void PlayReplayFromHD(void)
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void CReplay::PlayReplayFromHD(void)
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{
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CFileMgr::SetDirMyDocuments();
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int fr = CFileMgr::OpenFile("replay.rep", "rb");
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@ -1748,17 +1748,17 @@ void PlayReplayFromHD(void)
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return;
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}
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int slot;
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for (slot = 0; CFileMgr::Read(fr, (char*)CReplay::Buffers[slot], sizeof(CReplay::Buffers[slot])); slot++)
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CReplay::BufferStatus[slot] = CReplay::REPLAYBUFFER_PLAYBACK;
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CReplay::BufferStatus[slot - 1] = CReplay::REPLAYBUFFER_RECORD;
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while (slot < CReplay::NUM_REPLAYBUFFERS)
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CReplay::BufferStatus[slot++] = CReplay::REPLAYBUFFER_UNUSED;
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for (slot = 0; CFileMgr::Read(fr, (char*)Buffers[slot], sizeof(Buffers[slot])); slot++)
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BufferStatus[slot] = REPLAYBUFFER_PLAYBACK;
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BufferStatus[slot - 1] = REPLAYBUFFER_RECORD;
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while (slot < NUM_REPLAYBUFFERS)
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BufferStatus[slot++] = REPLAYBUFFER_UNUSED;
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CFileMgr::CloseFile(fr);
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CFileMgr::SetDir("");
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CReplay::TriggerPlayback(CReplay::REPLAYCAMMODE_ASSTORED, 0.0f, 0.0f, 0.0f, false);
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CReplay::bPlayingBackFromFile = true;
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CReplay::bAllowLookAroundCam = true;
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CReplay::StreamAllNecessaryCarsAndPeds();
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TriggerPlayback(REPLAYCAMMODE_ASSTORED, 0.0f, 0.0f, 0.0f, false);
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bPlayingBackFromFile = true;
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bAllowLookAroundCam = true;
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StreamAllNecessaryCarsAndPeds();
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}
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void CReplay::StreamAllNecessaryCarsAndPeds(void)
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@ -64,8 +64,6 @@ struct CStoredDetailedAnimationState
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uint8 aGroupId2[NUM_PARTIAL_ANIMS_IN_REPLAY];
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};
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void PlayReplayFromHD(void);
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#ifdef GTA_REPLAY
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#define REPLAY_STUB
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#else
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@ -410,12 +408,10 @@ private:
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static void EmptyAllPools(void);
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static void MarkEverythingAsNew(void);
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static void SaveReplayToHD(void);
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static void PlayReplayFromHD(void); // out of class in III PC and later because of SecuROM
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static void FindFirstFocusCoordinate(CVector *coord);
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static void ProcessLookAroundCam(void);
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static size_t FindSizeOfPacket(uint8);
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static void GoToNextBlock(void);
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/* Absolute nonsense, but how could this function end up being outside of class? */
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friend void PlayReplayFromHD(void);
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#endif
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};
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@ -785,20 +785,20 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
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}else{
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pPed->m_pMyVehicle->RemovePassenger(pPed);
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}
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if (pPed->m_vehEnterType) {
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if (pPed->m_vehDoor) {
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if (pPed->GetPedState() == PED_EXIT_CAR || pPed->GetPedState() == PED_DRAG_FROM_CAR) {
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uint8 flags = 0;
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if (pPed->m_pMyVehicle->IsBike()) {
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if (pPed->m_vehEnterType == CAR_DOOR_LF ||
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pPed->m_vehEnterType == CAR_DOOR_RF ||
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pPed->m_vehEnterType == CAR_WINDSCREEN)
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if (pPed->m_vehDoor == CAR_DOOR_LF ||
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pPed->m_vehDoor == CAR_DOOR_RF ||
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pPed->m_vehDoor == CAR_WINDSCREEN)
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flags = CAR_DOOR_FLAG_LF | CAR_DOOR_FLAG_RF;
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else if (pPed->m_vehEnterType == CAR_DOOR_LR ||
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pPed->m_vehEnterType == CAR_DOOR_RR)
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else if (pPed->m_vehDoor == CAR_DOOR_LR ||
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pPed->m_vehDoor == CAR_DOOR_RR)
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flags = CAR_DOOR_FLAG_LR | CAR_DOOR_FLAG_RR;
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}
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else {
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switch (pPed->m_vehEnterType) {
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switch (pPed->m_vehDoor) {
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case CAR_DOOR_LF:
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flags = pPed->m_pMyVehicle->m_nNumMaxPassengers != 0 ? CAR_DOOR_FLAG_LF : CAR_DOOR_FLAG_LF | CAR_DOOR_FLAG_LR;
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break;
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@ -814,7 +814,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
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}
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}
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pPed->m_pMyVehicle->m_nGettingOutFlags &= ~flags;
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pPed->m_pMyVehicle->ProcessOpenDoor(pPed->m_vehEnterType, NUM_STD_ANIMS, 0.0f);
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pPed->m_pMyVehicle->ProcessOpenDoor(pPed->m_vehDoor, NUM_STD_ANIMS, 0.0f);
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}
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}
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}
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