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CPickups
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@ -204,6 +204,22 @@ public:
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m_matrix.at.y = 0.0f;
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m_matrix.at.z = 1.0f;
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}
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void SetRotateZOnlyScaled(float angle, float scale) {
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float c = Cos(angle);
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float s = Sin(angle);
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m_matrix.right.x = c * scale;
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m_matrix.right.y = s * scale;
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m_matrix.right.z = 0.0f;
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m_matrix.up.x = -s * scale;
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m_matrix.up.y = c * scale;
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m_matrix.up.z = 0.0f;
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m_matrix.at.x = 0.0f;
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m_matrix.at.y = 0.0f;
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m_matrix.at.z = scale;
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}
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void SetRotateZ(float angle){
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SetRotateZOnly(angle);
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m_matrix.pos.x = 0.0f;
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