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CPickups
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#pragma once
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#include "Weapon.h"
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enum ePickupType : uint8
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{
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PICKUP_NONE = 0,
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PICKUP_IN_SHOP = 1,
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PICKUP_ON_STREET = 2,
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PICKUP_ONCE = 3,
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PICKUP_ONCE_TIMEOUT = 4,
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PICKUP_COLLECTABLE1 = 5,
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PICKUP_IN_SHOP_OUT_OF_STOCK = 6,
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PICKUP_MONEY = 7,
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PICKUP_MINE_INACTIVE = 8,
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PICKUP_MINE_ARMED = 9,
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PICKUP_NAUTICAL_MINE_INACTIVE = 10,
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PICKUP_NAUTICAL_MINE_ARMED = 11,
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PICKUP_FLOATINGPACKAGE = 12,
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PICKUP_FLOATINGPACKAGE_FLOATING = 13,
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PICKUP_ON_STREET_SLOW = 14,
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};
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class CEntity;
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class CObject;
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class CPickup
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{
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#pragma once
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#include "Weapon.h"
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enum ePickupType : uint8
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{
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PICKUP_NONE = 0,
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PICKUP_IN_SHOP,
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PICKUP_ON_STREET,
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PICKUP_ONCE,
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PICKUP_ONCE_TIMEOUT,
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PICKUP_COLLECTABLE1,
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PICKUP_IN_SHOP_OUT_OF_STOCK,
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PICKUP_MONEY,
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PICKUP_MINE_INACTIVE,
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PICKUP_MINE_ARMED,
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PICKUP_NAUTICAL_MINE_INACTIVE,
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PICKUP_NAUTICAL_MINE_ARMED,
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PICKUP_FLOATINGPACKAGE,
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PICKUP_FLOATINGPACKAGE_FLOATING,
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PICKUP_ON_STREET_SLOW,
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PICKUP_NUMOFTYPES
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};
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class CEntity;
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class CObject;
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class CVehicle;
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class CPlayerPed;
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class CPickup
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{
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public:
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ePickupType m_eType;
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bool m_bRemoved;
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uint16 m_wQuantity;
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CObject *m_pObject;
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uint32 m_nTimer;
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int16 m_eModelIndex;
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int16 m_wIndex;
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CVector m_vecPos;
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};
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static_assert(sizeof(CPickup) == 0x1C, "CPickup: error");
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class CPickups
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{
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public:
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static void RenderPickUpText(void);
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static void DoCollectableEffects(CEntity *ent);
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static void DoMoneyEffects(CEntity *ent);
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static void DoMineEffects(CEntity *ent);
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static void DoPickUpEffects(CEntity *ent);
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static void RemoveAllFloatingPickups();
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static int32 GenerateNewOne(CVector, uint32, uint8, uint32);
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static int32 GenerateNewOne_WeaponType(CVector, eWeaponType, uint8, uint32);
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static CPickup (&aPickUps)[NUMPICKUPS];
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};
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extern uint16 AmmoForWeapon[20];
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extern uint16 AmmoForWeapon_OnStreet[20];
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class CPacManPickups
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{
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public:
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static void Render(void);
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};
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bool m_bRemoved;
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uint16 m_wQuantity;
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CObject *m_pObject;
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uint32 m_nTimer;
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int16 m_eModelIndex;
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uint16 m_wIndex;
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CVector m_vecPos;
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CObject *GiveUsAPickUpObject(int32 handle);
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bool Update(CPlayerPed *player, CVehicle *vehicle, int playerId);
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private:
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bool IsMine() { return m_eType >= PICKUP_MINE_INACTIVE && m_eType <= PICKUP_FLOATINGPACKAGE_FLOATING; }
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void RemoveKeepType();
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void Remove();
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};
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static_assert(sizeof(CPickup) == 0x1C, "CPickup: error");
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struct tPickupMessage
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{
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CVector2D m_pos;
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eWeaponType m_weaponType;
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CVector2D m_dist;
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CRGBA m_color;
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uint8 m_bOutOfStock : 1;
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uint8 m_quantity;
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};
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class CPickups
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{
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static int32 aPickUpsCollected[NUMCOLLECTEDPICKUPS];
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static int16 CollectedPickUpIndex;
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static int16 NumMessages;
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static tPickupMessage aMessages[NUMPICKUPMESSAGES];
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public:
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static void Init();
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static void Update();
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static void RenderPickUpText();
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static void DoCollectableEffects(CEntity *ent);
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static void DoMoneyEffects(CEntity *ent);
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static void DoMineEffects(CEntity *ent);
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static void DoPickUpEffects(CEntity *ent);
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static int32 GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quantity);
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static int32 GenerateNewOne_WeaponType(CVector pos, eWeaponType weaponType, uint8 type, uint32 quantity);
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static void RemovePickUp(int32 pickupIndex);
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static void RemoveAllFloatingPickups();
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static void AddToCollectedPickupsArray(int32 index);
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static bool IsPickUpPickedUp(int32 pickupId);
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static int32 ModelForWeapon(eWeaponType weaponType);
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static enum eWeaponType WeaponForModel(int32 model);
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static int32 FindColourIndexForWeaponMI(int32 model);
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static int32 GetActualPickupIndex(int32 index);
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static int32 GetNewUniquePickupIndex(int32 slot);
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static void PassTime(uint32 time);
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static bool GivePlayerGoodiesWithPickUpMI(int16 modelIndex, int playerIndex);
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static void Load(uint8 *buffer, uint32 size);
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static void Save(uint8 *buffer, uint32 *size);
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static CPickup(&aPickUps)[NUMPICKUPS];
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// unused
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static bool &bPickUpcamActivated;
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static CVehicle *&pPlayerVehicle;
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static CVector &StaticCamCoors;
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static uint32 &StaticCamStartTime;
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};
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extern uint16 AmmoForWeapon[20];
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extern uint16 AmmoForWeapon_OnStreet[20];
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extern uint16 CostOfWeapon[20];
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class CPacManPickups
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{
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public:
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static void Render(void);
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};
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