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Implement some GetXTalkSfx methods
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@ -1,6 +1,7 @@
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#pragma once
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#include "AudioSamples.h"
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#include "DMAudio.h"
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#include "common.h"
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class tActiveSample
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@ -72,12 +73,12 @@ enum eAudioType : int32 {
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class tAudioEntity
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{
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public:
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public:
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eAudioType m_nType;
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void *m_pEntity;
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char m_bIsUsed;
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char m_bStatus;
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__int16 m_awAudioEvent[4];
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int16 m_awAudioEvent[4];
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char gap_18[2];
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float m_afVolume[4];
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char field_24;
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@ -146,7 +147,9 @@ public:
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static_assert(sizeof(cAudioCollisionManager) == 0x354,
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"cAudioCollisionManager: error");
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struct cMissionAudio {
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class cMissionAudio
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{
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public:
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CVector m_vecPos;
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char field_12;
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char gap_13[3];
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@ -215,13 +218,28 @@ public:
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void PlayerJustLeftCar(void);
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void Service();
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void GetPhrase(eAudioSamples *phrase, eAudioSamples *prevPhrase,
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eAudioSamples sample, uint32 maxOffset);
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void GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample,
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uint32 maxOffset);
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uint32 GetPlayerTalkSfx(eSound sound);
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uint32 GetGenericMaleTalkSfx(eSound sound);
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uint32 GetPlayerTalkSfx(int16 sound);
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uint32 GetCopTalkSfx(int16 sound);
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uint32 GetSwatTalkSfx(int16 sound);
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uint32 GetFBITalkSfx(int16 sound);
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uint32 GetArmyTalkSfx(int16 sound);
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uint32 GetMedicTalkSfx(int16 sound);
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uint32 GetFiremanTalkSfx(int16 sound);
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uint32 GetNormalMaleTalkSfx(int16 sound);
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uint32 GetTaxiDriverTalkSfx(int16 sound);
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uint32 GetPimpTalkSfx(int16 sound);
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uint32 GetMafiaTalkSfx(int16 sound);
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uint32 GetTriadTalkSfx(int16 sound);
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uint32 GetDiabloTalkSfx(int16 sound);
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uint32 GetYakuzaTalkSfx(int16 sound);
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uint32 GetYardieTalkSfx(int16 sound);
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uint32 GetGenericMaleTalkSfx(int16 sound);
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};
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static_assert(sizeof(cAudioManager) == 0x4B14, "cAudioManager: error");
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extern cAudioManager &AudioManager;
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extern cAudioManager &Players;
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