finished save/load

This commit is contained in:
Nikolay Korolev
2020-10-17 20:45:07 +03:00
parent cae3990eac
commit 720abca826
8 changed files with 45 additions and 37 deletions

View File

@ -41,7 +41,9 @@
#include "Timecycle.h"
#include "Fluff.h"
#define BLOCK_COUNT 20
// --MIAMI: file done
#define BLOCK_COUNT 22
#define SIZE_OF_SIMPLEVARS 0xE4
const uint32 SIZE_OF_ONE_GAME_IN_BYTES = 201729;
@ -60,7 +62,6 @@ int CheckSum;
eLevelName m_LevelToLoad;
char SaveFileNameJustSaved[260];
int Slots[SLOT_COUNT];
CDate CompileDateAndTime;
bool b_FoundRecentSavedGameWantToLoad;
bool JustLoadedDontFadeInYet;
@ -112,13 +113,14 @@ do {\
buf += size;\
} while (0)
#define WriteSaveDataBlock(save_func)\
#define WriteSaveDataBlock(save_func, msg)\
do {\
size = 0;\
buf = work_buff;\
reserved = 0;\
MakeSpaceForSizeInBufferPointer(presize, buf, postsize);\
save_func(buf, &size);\
debug(msg"== %i \n", size);\
CopySizeAndPreparePointer(presize, buf, postsize, reserved, size);\
if (!PcSaveHelper.PcClassSaveRoutine(file, work_buff, buf - work_buff))\
return false;\
@ -145,9 +147,10 @@ GenericSave(int file)
reserved = 0;
// Save simple vars
lastMissionPassed = TheText.Get(CStats::LastMissionPassedName);
lastMissionPassed = TheText.Get(CStats::LastMissionPassedName[0] ? CStats::LastMissionPassedName : "ITBEG");
if (lastMissionPassed[0] != '\0') {
AsciiToUnicode("...'", suffix);
suffix[3] = L'\0';
#ifdef FIX_BUGS
// fix buffer overflow
int len = UnicodeStrlen(lastMissionPassed);
@ -221,6 +224,7 @@ GenericSave(int file)
buf += 4;
postsize = buf;
CTheScripts::SaveAllScripts(buf, &size);
debug("ScriptSize== %i \n", size);
CopySizeAndPreparePointer(presize, buf, postsize, reserved, size);
if (!PcSaveHelper.PcClassSaveRoutine(file, work_buff, buf - work_buff))
return false;
@ -228,28 +232,28 @@ GenericSave(int file)
totalSize = buf - work_buff;
// Save the rest
WriteSaveDataBlock(CPools::SavePedPool);
WriteSaveDataBlock(CGarages::Save);
WriteSaveDataBlock(CGameLogic::Save);
WriteSaveDataBlock(CPools::SaveVehiclePool);
WriteSaveDataBlock(CPools::SaveObjectPool);
WriteSaveDataBlock(ThePaths.Save);
WriteSaveDataBlock(CCranes::Save);
WriteSaveDataBlock(CPickups::Save);
WriteSaveDataBlock(gPhoneInfo.Save);
WriteSaveDataBlock(CRestart::SaveAllRestartPoints);
WriteSaveDataBlock(CRadar::SaveAllRadarBlips);
WriteSaveDataBlock(CTheZones::SaveAllZones);
WriteSaveDataBlock(CGangs::SaveAllGangData);
WriteSaveDataBlock(CTheCarGenerators::SaveAllCarGenerators);
WriteSaveDataBlock(CParticleObject::SaveParticle);
WriteSaveDataBlock(cAudioScriptObject::SaveAllAudioScriptObjects);
WriteSaveDataBlock(CScriptPaths::Save);
WriteSaveDataBlock(CWorld::Players[CWorld::PlayerInFocus].SavePlayerInfo);
WriteSaveDataBlock(CStats::SaveStats);
WriteSaveDataBlock(CSetPieces::Save);
WriteSaveDataBlock(CStreaming::MemoryCardSave);
WriteSaveDataBlock(CPedType::Save);
WriteSaveDataBlock(CPools::SavePedPool, "PedPoolSize");
WriteSaveDataBlock(CGarages::Save, "GaragesSize");
WriteSaveDataBlock(CGameLogic::Save, "GameLogicSize");
WriteSaveDataBlock(CPools::SaveVehiclePool, "VehPoolSize");
WriteSaveDataBlock(CPools::SaveObjectPool, "ObjectPoolSize");
WriteSaveDataBlock(ThePaths.Save, "ThePathsSize");
WriteSaveDataBlock(CCranes::Save, "CranesSize");
WriteSaveDataBlock(CPickups::Save, "PickUpsSize");
WriteSaveDataBlock(gPhoneInfo.Save, "PhoneInfoSize");
WriteSaveDataBlock(CRestart::SaveAllRestartPoints, "RestartPointsBufferSize");
WriteSaveDataBlock(CRadar::SaveAllRadarBlips, "RadarBlipsBufferSize");
WriteSaveDataBlock(CTheZones::SaveAllZones, "AllZonesBufferSize");
WriteSaveDataBlock(CGangs::SaveAllGangData, "AllGangDataSize");
WriteSaveDataBlock(CTheCarGenerators::SaveAllCarGenerators, "AllCarGeneratorsSize");
WriteSaveDataBlock(CParticleObject::SaveParticle, "ParticlesSize");
WriteSaveDataBlock(cAudioScriptObject::SaveAllAudioScriptObjects, "AllAudioScriptObjectsSize");
WriteSaveDataBlock(CScriptPaths::Save, "ScriptPathsSize");
WriteSaveDataBlock(CWorld::Players[CWorld::PlayerInFocus].SavePlayerInfo, "PlayerInfoSize");
WriteSaveDataBlock(CStats::SaveStats, "StatsSize");
WriteSaveDataBlock(CSetPieces::Save, "SetPiecesSize");
WriteSaveDataBlock(CStreaming::MemoryCardSave, "StreamingSize");
WriteSaveDataBlock(CPedType::Save, "PedTypeSize");
// Write padding
for (int i = 0; i < 4; i++) {
@ -458,8 +462,13 @@ CloseFile(int32 file)
void
DoGameSpecificStuffAfterSucessLoad()
{
CCollision::SortOutCollisionAfterLoad();
CStreaming::LoadSceneCollision(TheCamera.GetPosition());
CStreaming::LoadScene(TheCamera.GetPosition());
CGame::TidyUpMemory(true, false);
StillToFadeOut = true;
JustLoadedDontFadeInYet = true;
TheCamera.Fade(0.0f, 0);
CTheScripts::Process();
}

View File

@ -25,8 +25,6 @@ bool CheckDataNotCorrupt(int32 slot, char *name);
bool RestoreForStartLoad();
int align4bytes(int32 size);
extern class CDate CompileDateAndTime;
extern char DefaultPCSaveFileName[260];
extern char ValidSaveName[260];
extern char LoadFileName[256];