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finished save/load
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@ -41,7 +41,9 @@
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#include "Timecycle.h"
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#include "Fluff.h"
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#define BLOCK_COUNT 20
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// --MIAMI: file done
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#define BLOCK_COUNT 22
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#define SIZE_OF_SIMPLEVARS 0xE4
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const uint32 SIZE_OF_ONE_GAME_IN_BYTES = 201729;
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@ -60,7 +62,6 @@ int CheckSum;
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eLevelName m_LevelToLoad;
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char SaveFileNameJustSaved[260];
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int Slots[SLOT_COUNT];
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CDate CompileDateAndTime;
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bool b_FoundRecentSavedGameWantToLoad;
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bool JustLoadedDontFadeInYet;
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@ -112,13 +113,14 @@ do {\
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buf += size;\
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} while (0)
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#define WriteSaveDataBlock(save_func)\
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#define WriteSaveDataBlock(save_func, msg)\
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do {\
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size = 0;\
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buf = work_buff;\
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reserved = 0;\
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MakeSpaceForSizeInBufferPointer(presize, buf, postsize);\
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save_func(buf, &size);\
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debug(msg"== %i \n", size);\
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CopySizeAndPreparePointer(presize, buf, postsize, reserved, size);\
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if (!PcSaveHelper.PcClassSaveRoutine(file, work_buff, buf - work_buff))\
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return false;\
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@ -145,9 +147,10 @@ GenericSave(int file)
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reserved = 0;
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// Save simple vars
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lastMissionPassed = TheText.Get(CStats::LastMissionPassedName);
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lastMissionPassed = TheText.Get(CStats::LastMissionPassedName[0] ? CStats::LastMissionPassedName : "ITBEG");
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if (lastMissionPassed[0] != '\0') {
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AsciiToUnicode("...'", suffix);
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suffix[3] = L'\0';
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#ifdef FIX_BUGS
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// fix buffer overflow
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int len = UnicodeStrlen(lastMissionPassed);
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@ -221,6 +224,7 @@ GenericSave(int file)
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buf += 4;
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postsize = buf;
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CTheScripts::SaveAllScripts(buf, &size);
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debug("ScriptSize== %i \n", size);
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CopySizeAndPreparePointer(presize, buf, postsize, reserved, size);
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if (!PcSaveHelper.PcClassSaveRoutine(file, work_buff, buf - work_buff))
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return false;
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@ -228,28 +232,28 @@ GenericSave(int file)
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totalSize = buf - work_buff;
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// Save the rest
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WriteSaveDataBlock(CPools::SavePedPool);
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WriteSaveDataBlock(CGarages::Save);
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WriteSaveDataBlock(CGameLogic::Save);
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WriteSaveDataBlock(CPools::SaveVehiclePool);
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WriteSaveDataBlock(CPools::SaveObjectPool);
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WriteSaveDataBlock(ThePaths.Save);
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WriteSaveDataBlock(CCranes::Save);
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WriteSaveDataBlock(CPickups::Save);
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WriteSaveDataBlock(gPhoneInfo.Save);
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WriteSaveDataBlock(CRestart::SaveAllRestartPoints);
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WriteSaveDataBlock(CRadar::SaveAllRadarBlips);
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WriteSaveDataBlock(CTheZones::SaveAllZones);
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WriteSaveDataBlock(CGangs::SaveAllGangData);
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WriteSaveDataBlock(CTheCarGenerators::SaveAllCarGenerators);
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WriteSaveDataBlock(CParticleObject::SaveParticle);
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WriteSaveDataBlock(cAudioScriptObject::SaveAllAudioScriptObjects);
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WriteSaveDataBlock(CScriptPaths::Save);
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WriteSaveDataBlock(CWorld::Players[CWorld::PlayerInFocus].SavePlayerInfo);
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WriteSaveDataBlock(CStats::SaveStats);
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WriteSaveDataBlock(CSetPieces::Save);
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WriteSaveDataBlock(CStreaming::MemoryCardSave);
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WriteSaveDataBlock(CPedType::Save);
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WriteSaveDataBlock(CPools::SavePedPool, "PedPoolSize");
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WriteSaveDataBlock(CGarages::Save, "GaragesSize");
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WriteSaveDataBlock(CGameLogic::Save, "GameLogicSize");
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WriteSaveDataBlock(CPools::SaveVehiclePool, "VehPoolSize");
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WriteSaveDataBlock(CPools::SaveObjectPool, "ObjectPoolSize");
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WriteSaveDataBlock(ThePaths.Save, "ThePathsSize");
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WriteSaveDataBlock(CCranes::Save, "CranesSize");
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WriteSaveDataBlock(CPickups::Save, "PickUpsSize");
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WriteSaveDataBlock(gPhoneInfo.Save, "PhoneInfoSize");
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WriteSaveDataBlock(CRestart::SaveAllRestartPoints, "RestartPointsBufferSize");
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WriteSaveDataBlock(CRadar::SaveAllRadarBlips, "RadarBlipsBufferSize");
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WriteSaveDataBlock(CTheZones::SaveAllZones, "AllZonesBufferSize");
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WriteSaveDataBlock(CGangs::SaveAllGangData, "AllGangDataSize");
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WriteSaveDataBlock(CTheCarGenerators::SaveAllCarGenerators, "AllCarGeneratorsSize");
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WriteSaveDataBlock(CParticleObject::SaveParticle, "ParticlesSize");
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WriteSaveDataBlock(cAudioScriptObject::SaveAllAudioScriptObjects, "AllAudioScriptObjectsSize");
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WriteSaveDataBlock(CScriptPaths::Save, "ScriptPathsSize");
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WriteSaveDataBlock(CWorld::Players[CWorld::PlayerInFocus].SavePlayerInfo, "PlayerInfoSize");
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WriteSaveDataBlock(CStats::SaveStats, "StatsSize");
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WriteSaveDataBlock(CSetPieces::Save, "SetPiecesSize");
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WriteSaveDataBlock(CStreaming::MemoryCardSave, "StreamingSize");
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WriteSaveDataBlock(CPedType::Save, "PedTypeSize");
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// Write padding
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for (int i = 0; i < 4; i++) {
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@ -458,8 +462,13 @@ CloseFile(int32 file)
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void
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DoGameSpecificStuffAfterSucessLoad()
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{
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CCollision::SortOutCollisionAfterLoad();
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CStreaming::LoadSceneCollision(TheCamera.GetPosition());
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CStreaming::LoadScene(TheCamera.GetPosition());
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CGame::TidyUpMemory(true, false);
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StillToFadeOut = true;
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JustLoadedDontFadeInYet = true;
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TheCamera.Fade(0.0f, 0);
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CTheScripts::Process();
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}
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@ -25,8 +25,6 @@ bool CheckDataNotCorrupt(int32 slot, char *name);
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bool RestoreForStartLoad();
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int align4bytes(int32 size);
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extern class CDate CompileDateAndTime;
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extern char DefaultPCSaveFileName[260];
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extern char ValidSaveName[260];
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extern char LoadFileName[256];
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