mirror of
https://github.com/halpz/re3.git
synced 2025-07-26 08:22:46 +00:00
Merge branch 'miami' into miami
This commit is contained in:
@ -88,14 +88,10 @@ public:
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if(type == EFFECT_LIGHT){
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if(light.corona)
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RwTextureDestroy(light.corona);
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#ifdef GTA3_1_1_PATCH
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light.corona = nil;
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#endif
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if(light.shadow)
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RwTextureDestroy(light.shadow);
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#ifdef GTA3_1_1_PATCH
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light.shadow = nil;
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#endif
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}
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}
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};
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@ -386,6 +386,8 @@ CMovingThing CMovingThings::StartCloseList;
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CMovingThing CMovingThings::EndCloseList;
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int16 CMovingThings::Num;
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CMovingThing CMovingThings::aMovingThings[NUMMOVINGTHINGS];
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int32 CScrollBar::TonightsEvent;
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void CMovingThings::Init()
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{
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@ -1603,7 +1605,7 @@ void CScriptPath::Update(void) {
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void CScriptPath::Clear(void) {
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if (m_pNode)
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delete m_pNode;
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delete[] m_pNode;
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m_pNode = nil;
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m_numNodes = 0;
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for (int i = 0; i < 6; i++)
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@ -169,6 +169,9 @@ private:
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uint8 m_uBlue;
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float m_fScale;
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public:
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static int TonightsEvent;
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public:
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void SetVisibility(bool visible) { m_bVisible = visible; }
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bool IsVisible() { return m_bVisible; }
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@ -393,9 +393,9 @@ void
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CGlass::AskForObjectToBeRenderedInGlass(CEntity *entity)
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{
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#ifdef FIX_BUGS
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if ( NumGlassEntities < NUM_GLASSPANES )
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if ( NumGlassEntities < NUM_GLASSENTITIES )
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#else
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if ( NumGlassEntities < NUM_GLASSPANES-1 )
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if ( NumGlassEntities < NUM_GLASSENTITIES-1 )
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#endif
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{
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apEntitiesToBeRendered[NumGlassEntities++] = entity;
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@ -583,7 +583,7 @@ void CHud::Draw()
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f), SCREEN_SCALE_Y(65.0f), sPrint);
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if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss + 2000 || CTimer::GetFrameCounter() & 1) {
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if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss + 2000 || CTimer::GetFrameCounter() & 4) {
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// CFont::SetColor(ARMOUR_COLOR);
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f + 52.0f), SCREEN_SCALE_Y(65.0f), sPrintIcon);
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}
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@ -306,7 +306,7 @@ CMotionBlurStreaks::Update(void)
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{
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int i;
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for(i = 0; i < NUMMBLURSTREAKS; i++)
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if(aStreaks[i].m_id)
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if(aStreaks[i].m_id != 0)
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aStreaks[i].Update();
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}
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@ -351,7 +351,7 @@ CMotionBlurStreaks::Render(void)
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bool setRenderStates = false;
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int i;
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for(i = 0; i < NUMMBLURSTREAKS; i++)
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if(aStreaks[i].m_id != nil){
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if(aStreaks[i].m_id != 0){
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if(!setRenderStates){
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
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@ -1150,8 +1150,8 @@ CBrightLights::Render(void)
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case BRIGHTLIGHT_SIREN:
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for(j = 0; j < 6; j++){
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pos = SirenLightsSide[j]*TheCamera.GetRight() +
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SirenLightsUp[j]* TheCamera.GetUp() +
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pos = SirenLightsSide[j] * TheCamera.GetRight() +
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SirenLightsUp[j] * TheCamera.GetUp() +
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aBrightLights[i].m_pos;
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RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored+j], r, g, b, a);
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RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored+j], pos.x, pos.y, pos.z);
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@ -11,6 +11,9 @@
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#include "Fire.h"
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#include "WaterLevel.h"
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#include "Camera.h"
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#include "Particle.h"
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// --MIAMI: file done
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#define WATERCANNONVERTS 4
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#define WATERCANNONINDEXES 12
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@ -64,7 +67,7 @@ void CWaterCannon::Update_OncePerFrame(int16 index)
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if (CTimer::GetTimeInMilliseconds() > m_nTimeCreated + WATERCANNON_LIFETIME )
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{
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m_nCur = (m_nCur + 1) % -NUM_SEGMENTPOINTS;
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m_nCur = (m_nCur + 1) % NUM_SEGMENTPOINTS;
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m_abUsed[m_nCur] = false;
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}
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@ -128,7 +131,7 @@ void CWaterCannon::Render(void)
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RwIm3DVertexSetV(&WaterCannonVertices[2], v);
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RwIm3DVertexSetV(&WaterCannonVertices[3], v);
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int16 pointA = m_nCur % -NUM_SEGMENTPOINTS;
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int16 pointA = m_nCur % NUM_SEGMENTPOINTS;
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int16 pointB = pointA - 1;
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if ( (pointA - 1) < 0 )
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@ -235,11 +238,16 @@ void CWaterCannon::PushPeds(void)
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ped->m_vecMoveSpeed.x = (0.6f * m_avecVelocity[j].x + ped->m_vecMoveSpeed.x) * 0.5f;
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ped->m_vecMoveSpeed.y = (0.6f * m_avecVelocity[j].y + ped->m_vecMoveSpeed.y) * 0.5f;
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ped->SetFall(2000, AnimationId(ANIM_KO_SKID_FRONT + localDir), 0);
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CFire *fire = ped->m_pFire;
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if ( fire )
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fire->Extinguish();
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float pedSpeed2D = ped->m_vecMoveSpeed.Magnitude2D();
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if ( pedSpeed2D > 0.2f ) {
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ped->m_vecMoveSpeed.x *= (0.2f / pedSpeed2D);
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ped->m_vecMoveSpeed.y *= (0.2f / pedSpeed2D);
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}
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ped->SetFall(2000, (AnimationId)(localDir + ANIM_KO_SKID_FRONT), 0);
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CParticle::AddParticle(PARTICLE_STEAM_NY_SLOWMOTION, ped->GetPosition(), ped->m_vecMoveSpeed * 0.3f, 0, 0.5f);
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CParticle::AddParticle(PARTICLE_CAR_SPLASH, ped->GetPosition(), ped->m_vecMoveSpeed * -0.3f + CVector(0.f, 0.f, 0.5f), 0, 0.5f,
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CGeneral::GetRandomNumberInRange(0.f, 10.f), CGeneral::GetRandomNumberInRange(0.f, 90.f), 1);
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j = NUM_SEGMENTPOINTS;
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}
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