Merge branch 'miami' into miami

This commit is contained in:
erorcun
2020-10-18 19:45:11 +03:00
committed by GitHub
78 changed files with 2818 additions and 1515 deletions

View File

@ -1704,7 +1704,7 @@ static void PossiblyWakeThisEntity(CPhysical* pEntity, bool ifColLoaded = false)
return;
if (!ifColLoaded || CColStore::HasCollisionLoaded(pEntity->GetPosition())) {
pEntity->bIsStaticWaitingForCollision = false;
if (!pEntity->IsStatic())
if (!pEntity->GetIsStatic())
pEntity->AddToMovingList();
}
}
@ -1826,7 +1826,7 @@ void CMissionCleanup::Process()
CWorld::Players[0].m_pPed->m_nDrunkCountdown = 0;
CPad::GetPad(0)->SetDrunkInputDelay(0);
CWorld::Players[0].m_bDriveByAllowed = true;
// DMAudio::ShutUpPlayerTalking(0); // TODO(Miami)
DMAudio.ShutUpPlayerTalking(0);
CVehicle::bDisableRemoteDetonation = false;
CVehicle::bDisableRemoteDetonationOnContact = false;
CGameLogic::ClearShortCut();
@ -2380,9 +2380,11 @@ void CTheScripts::Process()
case 4:
AllowMissionReplay = 5;
RetryMission(0, 0);
break;
case 6:
AllowMissionReplay = 7;
TimeToWaitTill = CTimer::GetTimeInMilliseconds() + 500;
break;
case 7:
if (TimeToWaitTill < CTimer::GetTimeInMilliseconds()) {
AllowMissionReplay = 0;
@ -3970,7 +3972,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel();
car->bIsStatic = false;
car->SetIsStatic(false);
/* Again weird usage of virtual functions. */
if (car->IsBoat()) {
car->Teleport(pos);
@ -6371,7 +6373,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
}
case COMMAND_ADD_EXPLOSION:
CollectParameters(&m_nIp, 4);
CExplosion::AddExplosion(nil, nil, (eExplosionType)ScriptParams[3], *(CVector*)&ScriptParams[0], 0);
CExplosion::AddExplosion(nil, nil, (eExplosionType)ScriptParams[3], *(CVector*)&ScriptParams[0], 0, true);
return 0;
case COMMAND_IS_CAR_UPRIGHT:
@ -7041,7 +7043,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
CCoronas::RegisterCorona((uintptr)this + m_nIp, ScriptParams[6], ScriptParams[7], ScriptParams[8],
255, pos, *(float*)&ScriptParams[3], 150.0f, ScriptParams[4], ScriptParams[5], 1, 0, 0, 0.0f); // TODO(MIAMI): more params
255, pos, *(float*)&ScriptParams[3], 150.0f, ScriptParams[4], ScriptParams[5], 1, 0, 0, 0.0f);
return 0;
}
case COMMAND_DRAW_LIGHT:
@ -7496,7 +7498,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
CPathNode* pNode = &ThePaths.m_pathNodes[ThePaths.FindNodeClosestToCoors(pos, 1, 999999.9f)];
CPathNode* pNode = &ThePaths.m_pathNodes[ThePaths.FindNodeClosestToCoors(pos, 1, 999999.9f, true)];
*(CVector*)&ScriptParams[0] = pNode->GetPosition();
StoreParameters(&m_nIp, 3);
return 0;
@ -7507,8 +7509,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
CPathNode* pNode = &ThePaths.m_pathNodes[ThePaths.FindNodeClosestToCoors(pos, 0, 999999.9f)];
*(CVector*)&ScriptParams[0] = pNode->GetPosition();
*(CVector*)&ScriptParams[0] = ThePaths.FindNodeCoorsForScript(ThePaths.FindNodeClosestToCoors(pos, 0, 999999.9f, true, true));
StoreParameters(&m_nIp, 3);
return 0;
}
@ -8977,7 +8978,6 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
CollectParameters(&m_nIp, 1);
char zone[KEY_LENGTH_IN_SCRIPT];
CTheScripts::ReadTextLabelFromScript(&m_nIp, zone);
// TODO(MIAMI): just getting this to compile with new argument
int zone_id = CTheZones::FindZoneByLabelAndReturnIndex(zone, ZONE_DEFAULT);
if (zone_id != -1)
m_nIp += KEY_LENGTH_IN_SCRIPT;
@ -9648,13 +9648,13 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
script_assert(pObject);
if (ScriptParams[1]) {
if (pObject->bIsStatic) {
pObject->bIsStatic = false;
pObject->SetIsStatic(false);
pObject->AddToMovingList();
}
}
else {
if (!pObject->bIsStatic) {
pObject->bIsStatic = true;
pObject->SetIsStatic(true);
pObject->RemoveFromMovingList();
}
}
@ -10343,8 +10343,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
int node = ThePaths.FindNodeClosestToCoors(pos, 0, 999999.9f, true, true);
// TODO(MIAMI): replace GetPosition with FindNodeCoorsForScript
*(CVector*)&ScriptParams[0] = ThePaths.m_pathNodes[node].GetPosition();
*(CVector*)&ScriptParams[0] = ThePaths.FindNodeCoorsForScript(node);
*(float*)&ScriptParams[3] = ThePaths.FindNodeOrientationForCarPlacement(node);
StoreParameters(&m_nIp, 4);
return 0;
@ -11203,7 +11202,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
return 0;
*/
case COMMAND_ARE_ANY_CAR_CHEATS_ACTIVATED:
UpdateCompareFlag(CVehicle::bAllDodosCheat || CVehicle::bCheat3 || CVehicle::bHoverCheat || CVehicle::bCheat8); // TODO(MIAMI): more cheats!
UpdateCompareFlag(CVehicle::bAllDodosCheat || CVehicle::bCheat3 || CVehicle::bHoverCheat || CVehicle::bCheat8 || CVehicle::bCheat9);
return 0;
case COMMAND_SET_CHAR_SUFFERS_CRITICAL_HITS:
{
@ -12283,10 +12282,20 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
case COMMAND_GET_CLOSEST_STRAIGHT_ROAD:
{
CollectParameters(&m_nIp, 5);
debug("GET_CLOSEST_STRAIGHT_ROAD not implemented!\n");
for (int i = 0; i < 7; i++)
ScriptParams[i] = 0;
StoreParameters(&m_nIp, 7); // TODO(MIAMI)
int node1, node2;
float angle;
ThePaths.FindNodePairClosestToCoors(*(CVector*)&ScriptParams[0], PATH_CAR, &node1, &node2, &angle,
*(float*)&ScriptParams[3], *(float*)&ScriptParams[4], true, true);
if (node1 == -1) {
for (int i = 0; i < 7; i++)
ScriptParams[i] = 0;
}
else {
*(CVector*)&ScriptParams[0] = ThePaths.FindNodeCoorsForScript(node1);
*(CVector*)&ScriptParams[3] = ThePaths.FindNodeCoorsForScript(node2);
*(float*)&ScriptParams[6] = angle;
}
StoreParameters(&m_nIp, 7);
return 0;
}
case COMMAND_SET_CAR_FORWARD_SPEED:
@ -12460,9 +12469,11 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
case COMMAND_GET_NTH_CLOSEST_CAR_NODE:
{
CollectParameters(&m_nIp, 4);
debug("GET_NTH_CLOSEST_CAR_NODE is not implemented\n"); // TODO(MIAMI)
ScriptParams[0] = 0;
StoreParameters(&m_nIp, 1);
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
*(CVector*)&ScriptParams[0] = ThePaths.FindNodeCoorsForScript(ThePaths.FindNthNodeClosestToCoors(pos, 0, 999999.9f, true, true, ScriptParams[3] - 1));
StoreParameters(&m_nIp, 3);
return 0;
}
//case COMMAND_GET_NTH_CLOSEST_CHAR_NODE:
@ -13251,7 +13262,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
case COMMAND_SET_TONIGHTS_EVENT:
{
CollectParameters(&m_nIp, 1);
debug("skipping SET_TONIGHTS_EVENT\n"); // TODO(MIAMI)
CScrollBar::TonightsEvent = ScriptParams[0];
return 0;
}
case COMMAND_CLEAR_CHAR_LAST_DAMAGE_ENTITY:
@ -13415,9 +13426,9 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
script_assert(pPed);
if (pPed->bInVehicle) {
if (pPed->GetWeapon(5).m_eWeaponType) { // TODO(MIAMI): enum
if (pPed->GetWeapon(5).m_nAmmoTotal < ScriptParams[1])
pPed->SetAmmo(pPed->GetWeapon(5).m_eWeaponType, ScriptParams[1]);
if (pPed->GetWeapon(WEAPONSLOT_SUBMACHINEGUN).m_eWeaponType) {
if (pPed->GetWeapon(WEAPONSLOT_SUBMACHINEGUN).m_nAmmoTotal < ScriptParams[1])
pPed->SetAmmo(pPed->GetWeapon(WEAPONSLOT_SUBMACHINEGUN).m_eWeaponType, ScriptParams[1]);
}
else {
pPed->GiveWeapon(WEAPONTYPE_UZI, ScriptParams[1], true);
@ -13439,7 +13450,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
case COMMAND_ADD_EXPLOSION_NO_SOUND:
{
CollectParameters(&m_nIp, 4);
CExplosion::AddExplosion(nil, nil, (eExplosionType)ScriptParams[3], *(CVector*)&ScriptParams[0], 0); // TODO(MIAMI): last arg is 0
CExplosion::AddExplosion(nil, nil, (eExplosionType)ScriptParams[3], *(CVector*)&ScriptParams[0], 0, false);
return 0;
}
case COMMAND_SET_OBJECT_AREA_VISIBLE:
@ -13715,7 +13726,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
pVehicle->bDontLoadCollision = true;
if (pVehicle->bIsStaticWaitingForCollision) {
pVehicle->bIsStaticWaitingForCollision = false;
if (!pVehicle->IsStatic())
if (!pVehicle->GetIsStatic())
pVehicle->AddToMovingList();
}
}
@ -13738,7 +13749,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
pPed->bDontLoadCollision = true;
if (pPed->bIsStaticWaitingForCollision) {
pPed->bIsStaticWaitingForCollision = false;
if (!pPed->IsStatic())
if (!pPed->GetIsStatic())
pPed->AddToMovingList();
}
}