Fixes: PS2/PS2-like menu, Hud, new sliding text found

This commit is contained in:
eray orçunus
2020-09-27 19:21:16 +03:00
parent 9b76424540
commit 70aac0f460
12 changed files with 150 additions and 64 deletions

View File

@ -1721,7 +1721,6 @@ main(int argc, char *argv[])
#else
LoadingScreen(nil, nil, "loadsc0");
#endif
if ( !CGame::InitialiseOnceAfterRW() )
RsGlobal.quit = TRUE;
@ -1734,6 +1733,7 @@ main(int argc, char *argv[])
break;
}
#ifndef PS2_MENU
case GS_INIT_FRONTEND:
{
LoadingScreen(nil, nil, "loadsc0");
@ -1754,7 +1754,6 @@ main(int argc, char *argv[])
break;
}
#ifndef PS2_MENU
case GS_FRONTEND:
{
if(!glfwGetWindowAttrib(PSGLOBAL(window), GLFW_ICONIFIED))

View File

@ -2513,8 +2513,10 @@ WinMain(HINSTANCE instance,
{
if ( gGameState == GS_PLAYING_GAME )
CGame::ShutDown();
#ifndef MASTER
else if ( gGameState == GS_ANIMVIEWER )
CAnimViewer::Shutdown();
#endif
CTimer::Stop();
@ -2538,8 +2540,10 @@ WinMain(HINSTANCE instance,
if ( gGameState == GS_PLAYING_GAME )
CGame::ShutDown();
#ifndef MASTER
else if ( gGameState == GS_ANIMVIEWER )
CAnimViewer::Shutdown();
#endif
DMAudio.Terminate();