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Script5.cpp
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@ -406,7 +406,7 @@ public:
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float m_fCollisionSpeed;
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// cf. https://github.com/DK22Pac/plugin-sdk/blob/master/plugin_sa/game_sa/CPed.h from R*
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uint32 bIsStanding : 1;
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uint32 bIsStanding : 1; // 0x194 on PS2, 0x1A4 on android
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uint32 bWasStanding : 1;
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uint32 bIsAttacking : 1; // doesn't reset after fist fight
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uint32 bIsPointingGunAt : 1;
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