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more CVehicle
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@ -104,6 +104,21 @@ enum
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CAR_PIECE_WHEEL_RR,
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};
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enum tWheelState
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{
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WHEEL_STATE_1 = 1, // constant velocity
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WHEEL_STATE_3 = 3, // not moving
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};
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enum eFlightModel
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{
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FLIGHT_MODEL_DODO,
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// not used in III
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FLIGHT_MODEL_RCPLANE,
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FLIGHT_MODEL_HELI,
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FLIGHT_MODEL_SEAPLANE
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};
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class CVehicle : public CPhysical
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{
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public:
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@ -179,7 +194,7 @@ public:
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uint32 m_nTimeOfDeath;
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int16 field_214;
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int16 m_nBombTimer; // goes down with each frame
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CPed *m_pWhoDetonatedMe;
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CPed *m_pWhoSetMeOnFire;
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float field_21C;
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float field_220;
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eCarLock m_nDoorLock;
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@ -191,9 +206,7 @@ public:
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int8 field_22D;
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bool m_bSirenOrAlarm;
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int8 field_22F;
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// TODO: this is an array
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CStoredCollPoly m_frontCollPoly; // poly which is under front part of car
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CStoredCollPoly m_rearCollPoly; // poly which is under rear part of car
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CStoredCollPoly m_aCollPolys[2]; // poly which is under front/rear part of car
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float m_fSteerRatio;
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eVehicleType m_vehType;
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@ -202,6 +215,8 @@ public:
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static void operator delete(void*, size_t);
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static void operator delete(void*, int);
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CVehicle(void) {} // FAKE
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CVehicle(uint8 CreatedBy);
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~CVehicle(void);
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// from CEntity
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void SetModelIndex(uint32 id);
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@ -232,6 +247,11 @@ public:
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bool IsTrain(void) { return m_vehType == VEHICLE_TYPE_TRAIN; }
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bool IsHeli(void) { return m_vehType == VEHICLE_TYPE_HELI; }
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bool IsPlane(void) { return m_vehType == VEHICLE_TYPE_PLANE; }
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void FlyingControl(eFlightModel flightModel);
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void ExtinguishCarFire(void);
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void ProcessDelayedExplosion(void);
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float ProcessWheelRotation(tWheelState state, const CVector &fwd, const CVector &speed, float radius);
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bool IsLawEnforcementVehicle(void);
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void ChangeLawEnforcerState(uint8 enable);
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bool UsesSiren(uint32 id);
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