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more CVehicle
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@ -24,9 +24,7 @@ public:
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float m_aWheelPosition[4];
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float m_aWheelSpeed[4];
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uint8 field_4D8;
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uint8 m_auto_flagA1 : 1;
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uint8 m_auto_flagA2 : 1;
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uint8 m_auto_flagA4 : 1;
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uint8 m_auto_flagA7 : 1;
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uint8 bTaxiLight : 1;
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uint8 m_auto_flagA10 : 1;
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uint8 m_auto_flagA20 : 1;
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@ -39,7 +37,8 @@ public:
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float m_aSuspensionLineLength[4];
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float m_fHeightAboveRoad;
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float m_fImprovedHandling;
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uint8 stuff6[32];
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uint8 stuff6[28];
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float field_530;
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CPhysical *m_aGroundPhysical[4]; // physicals touching wheels
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CVector m_aGroundOffset[4]; // from ground object to colpoint
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CEntity *m_pBlowUpEntity;
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