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CWindModifiers
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@ -64,6 +64,7 @@
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#include "GameLogic.h"
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#include "Bike.h"
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#include "WindModifiers.h"
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#include "CutsceneShadow.h"
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#define CAN_SEE_ENTITY_ANGLE_THRESHOLD DEGTORAD(60.0f)
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@ -147,6 +148,9 @@ void CPed::operator delete(void *p, int handle) { CPools::GetPedPool()->Delete((
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// --MIAMI: Done
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CPed::~CPed(void)
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{
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#ifdef USE_CUTSCENE_SHADOW_FOR_PED
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if ( m_pRTShadow ) delete m_pRTShadow;
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#endif
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CWorld::Remove(this);
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if (m_attractor)
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GetPedAttractorManager()->DeRegisterPed(this, m_attractor);
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@ -204,6 +208,9 @@ CPed::FlagToDestroyWhenNextProcessed(void)
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CPed::CPed(uint32 pedType) : m_pedIK(this)
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{
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#ifdef USE_CUTSCENE_SHADOW_FOR_PED
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m_pRTShadow = nil;
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#endif
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m_type = ENTITY_TYPE_PED;
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bPedPhysics = true;
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bUseCollisionRecords = true;
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@ -2782,12 +2789,16 @@ CPed::SetModelIndex(uint32 mi)
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// This is a mistake by R*, velocity is CVector, whereas m_vecAnimMoveDelta is CVector2D.
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(*RPANIMBLENDCLUMPDATA(m_rwObject))->velocity = (CVector*) &m_vecAnimMoveDelta;
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#ifdef PED_SKIN
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if(modelInfo->GetHitColModel() == nil)
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modelInfo->CreateHitColModelSkinned(GetClump());
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if (IsClumpSkinned(GetClump())) // condition isn't there in VC
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UpdateRpHAnim();
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UpdateRpHAnim();
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#ifdef USE_CUTSCENE_SHADOW_FOR_PED
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if (!m_pRTShadow)
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{
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m_pRTShadow = new CCutsceneShadow;
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m_pRTShadow->Create(m_rwObject, 10, 1, 1, 1);
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}
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#endif
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}
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@ -16421,16 +16432,16 @@ CPed::PreRender(void)
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&& !CCullZones::PlayerNoRain() && GetPedState() != PED_DRIVING)
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bIsWindModifierTurnedOn = true;
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bool bIsPlayerDrivingBikeOrOpenTopCar = false;
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bool bIsPedDrivingBikeOrOpenTopCar = false;
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if (GetPedState() == PED_DRIVING && m_pMyVehicle) {
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if (m_pMyVehicle->m_vehType == VEHICLE_TYPE_BIKE
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|| (m_pMyVehicle->m_vehType == VEHICLE_TYPE_CAR && m_pMyVehicle->IsOpenTopCar()))
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bIsPlayerDrivingBikeOrOpenTopCar = true;
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bIsPedDrivingBikeOrOpenTopCar = true;
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}
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if (bIsWindModifierTurnedOn || bIsPlayerDrivingBikeOrOpenTopCar) {
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if (bIsWindModifierTurnedOn || bIsPedDrivingBikeOrOpenTopCar) {
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float fWindMult = 0.0f;
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if (bIsPlayerDrivingBikeOrOpenTopCar) {
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if (bIsPedDrivingBikeOrOpenTopCar) {
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fWindMult = DotProduct(m_pMyVehicle->m_vecMoveSpeed, GetForward());
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if (fWindMult > 0.4f) {
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float volume = (fWindMult - 0.4f) / 0.6f;
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@ -363,6 +363,9 @@ class CVehicle;
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class CPed : public CPhysical
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{
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public:
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#ifdef USE_CUTSCENE_SHADOW_FOR_PED
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class CCutsceneShadow *m_pRTShadow;
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#endif
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// 0x128
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CStoredCollPoly m_collPoly;
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float m_fCollisionSpeed;
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@ -1004,7 +1004,11 @@ CPopulation::ManagePopulation(void)
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}
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int pedPoolSize = CPools::GetPedPool()->GetSize();
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#ifndef SQUEEZE_PERFORMANCE
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for (int poolIndex = pedPoolSize-1; poolIndex >= 0; poolIndex--) {
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#else
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for (int poolIndex = (pedPoolSize * (frameMod32 + 1) / 32) - 1; poolIndex >= pedPoolSize * frameMod32 / 32; poolIndex--) {
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#endif
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CPed *ped = CPools::GetPedPool()->GetSlot(poolIndex);
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if (ped && !ped->IsPlayer() && ped->CanBeDeleted() && !ped->bInVehicle) {
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