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CAutomobile::PreRender; whole class finished
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@ -31,7 +31,7 @@ public:
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void Normalise(void) {
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float sq = MagnitudeSqr();
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if(sq > 0.0f){
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float invsqrt = 1.0f/Sqrt(sq); // CMaths::RecipSqrt
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float invsqrt = RecipSqrt(sq);
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x *= invsqrt;
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y *= invsqrt;
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z *= invsqrt;
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@ -71,6 +71,10 @@ public:
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return CVector(-x, -y, -z);
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}
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const bool operator==(CVector const &right) {
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return x == right.x && y == right.y && z == right.z;
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}
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bool IsZero(void) { return x == 0.0f && y == 0.0f && z == 0.0f; }
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};
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@ -14,7 +14,7 @@ public:
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void Normalise(void){
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float sq = MagnitudeSqr();
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if(sq > 0.0f){
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float invsqrt = 1.0f/Sqrt(sq);
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float invsqrt = RecipSqrt(sq);
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x *= invsqrt;
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y *= invsqrt;
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}else
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