Merge pull request #696 from Fire-Head/miami

Miami Weapon, WeaponEffects done
This commit is contained in:
aap
2020-09-01 17:30:49 +02:00
committed by GitHub
11 changed files with 589 additions and 294 deletions

View File

@ -53,4 +53,5 @@ public:
//TODO(MIAMI)
static void CarWindscreenShatters(CVehicle *vehicle, bool unk) {}
static void BreakGlassPhysically(CVector, float) {}
};

View File

@ -32,6 +32,7 @@ RwIm3DVertex TraceVertices[6];
RwImVertexIndex TraceIndexList[12];
bool CSpecialFX::bSnapShotActive;
int32 CSpecialFX::SnapShotFrames;
void
CSpecialFX::Init(void)

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@ -4,6 +4,7 @@ class CSpecialFX
{
public:
static bool bSnapShotActive;
static int32 SnapShotFrames;
static void Render(void);
static void Update(void);
@ -56,6 +57,13 @@ public:
static void AddTrace(CVector*, CVector*);
static void Render(void);
static void Update(void);
//TODO(MIAMI)
static void AddTrace(CVector *, CVector *, float, unsigned int, unsigned char) {}
static void AddTrace(CVector *a, CVector *b, int32 weapontype, class CEntity *shooter)
{
AddTrace(a, b); //TODO: temp
}
};
enum