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Merge pull request #696 from Fire-Head/miami
Miami Weapon, WeaponEffects done
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@ -53,4 +53,5 @@ public:
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//TODO(MIAMI)
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static void CarWindscreenShatters(CVehicle *vehicle, bool unk) {}
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static void BreakGlassPhysically(CVector, float) {}
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};
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@ -32,6 +32,7 @@ RwIm3DVertex TraceVertices[6];
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RwImVertexIndex TraceIndexList[12];
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bool CSpecialFX::bSnapShotActive;
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int32 CSpecialFX::SnapShotFrames;
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void
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CSpecialFX::Init(void)
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@ -4,6 +4,7 @@ class CSpecialFX
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{
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public:
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static bool bSnapShotActive;
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static int32 SnapShotFrames;
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static void Render(void);
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static void Update(void);
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@ -56,6 +57,13 @@ public:
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static void AddTrace(CVector*, CVector*);
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static void Render(void);
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static void Update(void);
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//TODO(MIAMI)
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static void AddTrace(CVector *, CVector *, float, unsigned int, unsigned char) {}
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static void AddTrace(CVector *a, CVector *b, int32 weapontype, class CEntity *shooter)
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{
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AddTrace(a, b); //TODO: temp
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}
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};
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enum
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