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https://github.com/halpz/re3.git
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finish COMPATIBLE_SAVES and FIX_INCOMPATIBLE_SAVES
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@ -33,4 +33,4 @@ public:
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bool IsWithinArea(float x1, float y1, float z1, float x2, float y2, float z2);
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};
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VALIDATE_SIZE(CPlaceable, 0x4C);
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VALIDATE_SIZE(CPlaceable, 0x48);
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@ -310,9 +310,9 @@ INITSAVEBUF
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#else
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if ((pVehicle->IsCar() || pVehicle->IsBoat() || pVehicle->IsBike()) && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
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#endif
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WriteSaveBuf<uint32>(buf, pVehicle->m_vehType);
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WriteSaveBuf<int16>(buf, pVehicle->GetModelIndex());
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WriteSaveBuf<int32>(buf, GetVehicleRef(pVehicle));
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WriteSaveBuf(buf, pVehicle->m_vehType);
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WriteSaveBuf(buf, pVehicle->GetModelIndex());
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WriteSaveBuf(buf, GetVehicleRef(pVehicle));
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pVehicle->Save(buf);
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}
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#else
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@ -321,7 +321,7 @@ INITSAVEBUF
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#else
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if (pVehicle->IsCar() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
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#endif
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WriteSaveBuf(buf, (uint32)pVehicle->m_vehType);
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WriteSaveBuf(buf, pVehicle->m_vehType);
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WriteSaveBuf(buf, pVehicle->GetModelIndex());
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WriteSaveBuf(buf, GetVehicleRef(pVehicle));
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memcpy(buf, pVehicle, sizeof(CAutomobile));
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@ -332,7 +332,7 @@ INITSAVEBUF
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#else
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if (pVehicle->IsBoat() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
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#endif
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WriteSaveBuf(buf, (uint32)pVehicle->m_vehType);
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WriteSaveBuf(buf, pVehicle->m_vehType);
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WriteSaveBuf(buf, pVehicle->GetModelIndex());
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WriteSaveBuf(buf, GetVehicleRef(pVehicle));
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memcpy(buf, pVehicle, sizeof(CBoat));
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@ -343,7 +343,7 @@ INITSAVEBUF
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#else
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if (pVehicle->IsBike() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
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#endif
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WriteSaveBuf(buf, (uint32)pVehicle->m_vehType);
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WriteSaveBuf(buf, pVehicle->m_vehType);
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WriteSaveBuf(buf, pVehicle->GetModelIndex());
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WriteSaveBuf(buf, GetVehicleRef(pVehicle));
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memcpy(buf, pVehicle, sizeof(CBike));
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@ -246,7 +246,8 @@ enum Config {
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#define FIX_BUGS // fixes bugs that we've came across during reversing. You can undefine this only on release builds.
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#define MORE_LANGUAGES // Add more translations to the game
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#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible
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#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible, and keeps saves compatible between platforms
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#define FIX_INCOMPATIBLE_SAVES // try to fix incompatible saves, requires COMPATIBLE_SAVES
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#define LOAD_INI_SETTINGS // as the name suggests. fundamental for CUSTOM_FRONTEND_OPTIONS
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#define NO_MOVIES // add option to disable intro videos
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@ -454,6 +455,7 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
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#define THIS_IS_STUPID
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#undef MORE_LANGUAGES
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#undef COMPATIBLE_SAVES
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#undef FIX_INCOMPATIBLE_SAVES
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#undef LOAD_INI_SETTINGS
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#undef ASPECT_RATIO_SCALE
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