implemented CVector2D::NormaliseSafe for SkidMarks

This commit is contained in:
aap
2020-04-17 15:15:42 +02:00
parent fd229ed47e
commit 6ef7924e01
3 changed files with 22 additions and 6 deletions

View File

@ -214,7 +214,8 @@ CSkidmarks::RegisterOne(uintptr id, CVector pos, float fwdX, float fwdY, bool *i
aSkidmarks[i].m_pos[aSkidmarks[i].m_last] = pos;
CVector2D dist = aSkidmarks[i].m_pos[aSkidmarks[i].m_last] - aSkidmarks[i].m_pos[aSkidmarks[i].m_last-1];
dist.Normalise();
dist.NormaliseSafe();
fwd.NormaliseSafe();
CVector2D right(dist.y, -dist.x);
float turn = DotProduct2D(fwd, right);
turn = Abs(turn) + 1.0f;