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CVisibilityPlugins
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@ -77,7 +77,7 @@ CEntity::CEntity(void)
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bOffscreen = false;
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bIsStaticWaitingForCollision = false;
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m_flagE10 = false;
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m_flagE20 = false;
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bUnderwater = false;
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m_flagE40 = false;
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m_scanCode = 0;
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@ -86,8 +86,8 @@ public:
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uint32 m_flagE2 : 1;
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uint32 bOffscreen : 1; // offscreen flag. This can only be trusted when it is set to true
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uint32 bIsStaticWaitingForCollision : 1; // this is used by script created entities - they are static until the collision is loaded below them
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uint32 m_flagE10 : 1;
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uint32 m_flagE20 : 1;
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uint32 m_flagE10 : 1; // probably bDontStream
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uint32 bUnderwater : 1; // this object is underwater change drawing order
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uint32 m_flagE40 : 1;
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uint16 m_scanCode;
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