Implemented frontend inputs.

Fixed #66 and few other stuff.
This commit is contained in:
_AG
2019-07-02 13:59:19 +02:00
parent b2d1433392
commit 6c693e3bbf
25 changed files with 1387 additions and 126 deletions

View File

@ -16,43 +16,70 @@ uint8 &CDraw::FadeRed = *(uint8*)0x95CD90;
uint8 &CDraw::FadeGreen = *(uint8*)0x95CD71;
uint8 &CDraw::FadeBlue = *(uint8*)0x95CD53;
void
CDraw::CalculateAspectRatio()
void CDraw::CalculateAspectRatio()
{
SetScreenMult(DEFAULT_SCALE);
if(FrontEndMenuManager.m_PrefsUseWideScreen)
ms_fAspectRatio = 16.0f/9.0f;
#ifndef HOR_PLUS
if (FrontEndMenuManager.m_PrefsUseWideScreen)
ms_fAspectRatio = 16.0f / 9.0f;
else
ms_fAspectRatio = 4.0f/3.0f;
ms_fAspectRatio = 4.0f / 3.0f;
#else
switch (FrontEndMenuManager.m_PrefsUseWideScreen) {
case AR_AUTO:
ms_fAspectRatio = (float)SCREEN_WIDTH / (float)SCREEN_HEIGHT;
return;
case AR_3_2:
ms_fAspectRatio = 3.0f / 2.0f;
return;
case AR_4_3:
ms_fAspectRatio = 4.0f / 3.0f;
return;
case AR_5_3:
ms_fAspectRatio = 5.0f / 3.0f;
return;
case AR_5_4:
ms_fAspectRatio = 5.0f / 4.0f;
return;
case AR_15_9:
ms_fAspectRatio = 15.0f / 9.0f;
return;
case AR_16_9:
ms_fAspectRatio = 16.0f / 9.0f;
return;
case AR_16_10:
ms_fAspectRatio = 16.0f / 10.0f;
return;
case AR_64_27:
ms_fAspectRatio = 64.0f / 27.0f;
return;
};
#endif
}
static float hFov2vFov(float hfov)
float
HorToVert(float hfov)
{
float w = SCREENW;
float h = SCREENH;
// => tan(hFOV/2) = tan(vFOV/2)*aspectRatio
// => tan(vFOV/2) = tan(hFOV/2)/aspectRatio
float ar1 = 4.0/3.0;
float ar2 = w/h;
hfov = DEGTORAD(hfov);
float vfov = atan(tan(hfov/2) / ar1) *2;
hfov = atan(tan(vfov/2) * ar2) *2;
return RADTODEG(hfov);
float vfov = atan(tan(DEGTORAD(hfov) / 2) / (4.0 / 3.0)) * 2;
return RADTODEG(hfov = atan(tan(vfov / 2) * CDraw::GetAspectRatio()) * 2);
}
void
CDraw::SetFOV(float fov)
{
// TODO: fix FOV here or somewhere else?
// ms_fFOV = hFov2vFov(fov);
#ifndef HOR_PLUS
ms_fFOV = fov;
#else
ms_fFOV = HorToVert(fov);
#endif
}
STARTPATCHES
InjectHook(0x4FE7B0, CDraw::SetFOV, PATCH_JUMP);
// Some patches to fix aiming offset on "CCamera::Find3rdPersonCamTargetVector".
Nop(0x46B618, 2);
Patch<float>(0x5F0A64, 1.3333334f);
ENDPATCHES

View File

@ -3,6 +3,18 @@
#define HUD_SCALE 0.8f
#define DEFAULT_SCALE 1.0f
enum eAspectRatio {
AR_AUTO,
AR_3_2,
AR_4_3,
AR_5_3,
AR_5_4,
AR_15_9,
AR_16_9,
AR_16_10,
AR_64_27,
};
class CDraw
{
private:

View File

@ -125,6 +125,15 @@ WRAPPER void CHud::Draw(void) { EAXJMP(0x5052A0); }
#else
void CHud::Draw()
{
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSMIRROR);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT);
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
if (CReplay::IsPlayingBack())
return;
@ -168,6 +177,7 @@ void CHud::Draw()
float fMultBright = SpriteBrightness * 0.03f * (0.25f * fStep + 0.75f);
CRect rect;
#ifndef HOR_PLUS
float fWidescreenOffset[2] = { 0.0f, 0.0f };
if (FrontEndMenuManager.m_PrefsUseWideScreen) {
@ -178,7 +188,11 @@ void CHud::Draw()
if (Mode_RunAround && TheCamera.Cams->Using3rdPersonMouseCam()) {
float f3rdX = SCREENW * TheCamera.m_f3rdPersonCHairMultX + fWidescreenOffset[0];
float f3rdY = SCREENH * TheCamera.m_f3rdPersonCHairMultY - fWidescreenOffset[1];
#else
if (Mode_RunAround && TheCamera.Cams->Using3rdPersonMouseCam()) {
float f3rdX = (((TheCamera.m_f3rdPersonCHairMultX - 0.5f) / ((CDraw::GetAspectRatio()) / (4.0f / 3.0f))) + 0.5f) * SCREENW;
float f3rdY = SCREENH * TheCamera.m_f3rdPersonCHairMultY;
#endif
if (CWorld::Players[CWorld::PlayerInFocus].m_pPed && WeaponType == WEAPONTYPE_M16) {
rect.left = f3rdX - SCREEN_SCALE_X(32.0f * 0.6f);
rect.top = f3rdY - SCREEN_SCALE_Y(32.0f * 0.6f);
@ -1443,7 +1457,7 @@ STARTPATCHES
InjectHook(0x5048F0, &CHud::Initialise, PATCH_JUMP);
InjectHook(0x504CC0, &CHud::ReInitialise, PATCH_JUMP);
InjectHook(0x50A250, &CHud::SetBigMessage, PATCH_JUMP);
InjectHook(0x5051E0, &CHud::SetHelpMessage, PATCH_JUMP);
//InjectHook(0x5051E0, &CHud::SetHelpMessage, PATCH_JUMP);
InjectHook(0x50A210, &CHud::SetMessage, PATCH_JUMP);
InjectHook(0x50A320, &CHud::SetPagerMessage, PATCH_JUMP);
InjectHook(0x505290, &CHud::SetVehicleName, PATCH_JUMP);