Initial GLFW support

This commit is contained in:
eray orçunus
2020-04-26 13:25:03 +03:00
parent ea79cc4469
commit 6c1a1f7cd2
21 changed files with 1983 additions and 83 deletions

View File

@ -1,7 +1,10 @@
#if defined RW_D3D9 || defined RWLIBS
#define DIRECTINPUT_VERSION 0x0800
#include <dinput.h>
#include "common.h"
#endif
#include "common.h"
#include "crossplatform.h"
#include "ControllerConfig.h"
#include "Pad.h"
#include "FileMgr.h"
@ -15,7 +18,6 @@
#include "World.h"
#include "ModelIndices.h"
#include "Camera.h"
#include "win.h"
#include "GenericGameStorage.h"
CControllerConfigManager ControlsManager;
@ -41,14 +43,72 @@ void CControllerConfigManager::MakeControllerActionsBlank()
}
}
#ifdef RW_GL3
int MapIdToButtonId(int mapId) {
switch (mapId) {
case GLFW_GAMEPAD_BUTTON_A: // Cross
return 2;
case GLFW_GAMEPAD_BUTTON_B: // Circle
return 1;
case GLFW_GAMEPAD_BUTTON_X: // Square
return 3;
case GLFW_GAMEPAD_BUTTON_Y: // Triangle
return 4;
case GLFW_GAMEPAD_BUTTON_LEFT_BUMPER:
return 7;
case GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER:
return 8;
case GLFW_GAMEPAD_BUTTON_BACK:
return 9;
case GLFW_GAMEPAD_BUTTON_START:
return 12;
case GLFW_GAMEPAD_BUTTON_LEFT_THUMB:
return 10;
case GLFW_GAMEPAD_BUTTON_RIGHT_THUMB:
return 11;
case GLFW_GAMEPAD_BUTTON_DPAD_UP:
return 13;
case GLFW_GAMEPAD_BUTTON_DPAD_RIGHT:
return 14;
case GLFW_GAMEPAD_BUTTON_DPAD_DOWN:
return 15;
case GLFW_GAMEPAD_BUTTON_DPAD_LEFT:
return 16;
// GLFW sends those as axes, so I added them here manually.
case 15: // Left trigger
return 5;
case 16: // Right trigger
return 6;
default:
return 0;
}
}
#endif
int32 CControllerConfigManager::GetJoyButtonJustDown()
{
#ifdef __DINPUT_INCLUDED__
#ifdef FIX_BUGS
for (int32 i = 0; i < MAX_BUTTONS; i++)
#else
for (int32 i = 0; i < JOY_BUTTONS; i++)
#endif
{
if (m_NewState.rgbButtons[i] & 0x80 && !(m_OldState.rgbButtons[i] & 0x80))
return i + 1;
}
#elif defined RW_GL3
if (m_NewState.isGamepad) {
for (int32 i = 0; i < MAX_BUTTONS; i++) {
if (m_NewState.mappedButtons[i] && !(m_OldState.mappedButtons[i]))
return MapIdToButtonId(i);
}
} else {
for (int32 i = 0; i < Min(m_NewState.numButtons, MAX_BUTTONS); i++) {
if (m_NewState.buttons[i] && !(m_OldState.buttons[i]))
return i + 1;
}
}
#endif
return 0;
}
@ -249,8 +309,13 @@ void CControllerConfigManager::InitDefaultControlConfigJoyPad(uint32 buttons)
if (buttons > 16)
btn = 16;
// Now we use SDL Game Controller DB
#if defined RW_D3D9 || defined RWLIBS
if ( AllValidWinJoys.m_aJoys[JOYSTICK1].m_nVendorID == 0x3427
&& AllValidWinJoys.m_aJoys[JOYSTICK1].m_nProductID == 0x1190)
#else
if (0)
#endif
{
//GIC USB Joystick, PS2 Gamepad ?
@ -445,8 +510,13 @@ void CControllerConfigManager::UpdateJoyInConfigMenus_ButtonDown(int32 button, i
break;
}
if ( AllValidWinJoys.m_aJoys[JOYSTICK1].m_nVendorID == 0x3427
// Now we use SDL Game Controller DB
#if defined RW_D3D9 || defined RWLIBS
if (AllValidWinJoys.m_aJoys[JOYSTICK1].m_nVendorID == 0x3427
&& AllValidWinJoys.m_aJoys[JOYSTICK1].m_nProductID == 0x1190)
#else
if (0)
#endif
{
//GIC USB Joystick, PS2 Gamepad ?
@ -872,8 +942,13 @@ void CControllerConfigManager::UpdateJoyInConfigMenus_ButtonUp(int32 button, int
break;
}
if ( AllValidWinJoys.m_aJoys[JOYSTICK1].m_nVendorID == 0x3427
// Now we use SDL Game Controller DB
#if defined RW_D3D9 || defined RWLIBS
if (AllValidWinJoys.m_aJoys[JOYSTICK1].m_nVendorID == 0x3427
&& AllValidWinJoys.m_aJoys[JOYSTICK1].m_nProductID == 0x1190)
#else
if (0)
#endif
{
//GIC USB Joystick, PS2 Gamepad ?
@ -1809,7 +1884,7 @@ wchar *CControllerConfigManager::GetControllerSettingTextKeyBoard(e_ControllerAc
static wchar ActionText[50];
static wchar NewStringWithNumber[30];
for (int32 i = 0; i < ARRAYSIZE(ActionText); i++)
for (int32 i = 0; i < ARRAY_SIZE(ActionText); i++)
ActionText[i] = '\0';
if (GetControllerKeyAssociatedWithAction(action, type) != rsNULL)
@ -2266,6 +2341,19 @@ void CControllerConfigManager::UpdateJoyButtonState(int32 padnumber)
else
m_aButtonStates[i] = false;
}
#elif defined RW_GL3
if (m_NewState.isGamepad) {
for (int32 i = 0; i < MAX_BUTTONS; i++) {
if (i == GLFW_GAMEPAD_BUTTON_GUIDE)
continue;
m_aButtonStates[MapIdToButtonId(i)-1] = m_NewState.mappedButtons[i];
}
} else {
for (int32 i = 0; i < Min(m_NewState.numButtons, MAX_BUTTONS); i++) {
m_aButtonStates[i] = m_NewState.buttons[i];
}
}
#endif
}

View File

@ -96,6 +96,16 @@ class CControllerState;
#define ACTIONNAME_LENGTH 40
#ifdef RW_GL3
struct GlfwJoyState {
int8 id;
bool isGamepad;
uint8 numButtons;
uint8* buttons;
bool mappedButtons[17];
};
#endif
class CControllerConfigManager
{
public:
@ -115,8 +125,9 @@ public:
#ifdef __DINPUT_INCLUDED__
DIJOYSTATE2 m_OldState;
DIJOYSTATE2 m_NewState;
#else
uint32 ___padd[0x110 / 4 * 2];
#elif defined RW_GL3
GlfwJoyState m_OldState;
GlfwJoyState m_NewState;
#endif
wchar m_aActionNames[MAX_CONTROLLERACTIONS][ACTIONNAME_LENGTH];
bool m_aButtonStates[MAX_BUTTONS];
@ -193,6 +204,6 @@ public:
void ResetSettingOrder (e_ControllerAction action);
};
VALIDATE_SIZE(CControllerConfigManager, 0x143C);
//VALIDATE_SIZE(CControllerConfigManager, 0x143C);
extern CControllerConfigManager ControlsManager;

View File

@ -1,8 +1,11 @@
#if defined RW_D3D9 || defined RWLIBS
#define DIRECTINPUT_VERSION 0x0800
#include <dinput.h>
#include "common.h"
#endif
#include "win.h"
#define WITHWINDOWS
#include "common.h"
#include "crossplatform.h"
#include "Frontend.h"
#include "Font.h"
#include "Pad.h"
@ -430,13 +433,16 @@ CMenuManager::BuildStatLine(char *text, void *stat, bool itsFloat, void *stat2)
void
CMenuManager::CentreMousePointer()
{
tagPOINT Point;
if (SCREEN_WIDTH * 0.5f != 0.0f && 0.0f != SCREEN_HEIGHT * 0.5f) {
#if defined RW_D3D9 || defined RWLIBS
tagPOINT Point;
Point.x = SCREEN_WIDTH / 2;
Point.y = SCREEN_HEIGHT / 2;
ClientToScreen(PSGLOBAL(window), &Point);
SetCursorPos(Point.x, Point.y);
#elif defined RW_GL3
glfwSetCursorPos(PSGLOBAL(window), SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2);
#endif
PSGLOBAL(lastMousePos.x) = SCREEN_WIDTH / 2;
PSGLOBAL(lastMousePos.y) = SCREEN_HEIGHT / 2;
@ -4474,12 +4480,20 @@ CMenuManager::ProcessButtonPresses(void)
ControlsManager.MakeControllerActionsBlank();
ControlsManager.InitDefaultControlConfiguration();
ControlsManager.InitDefaultControlConfigMouse(MousePointerStateHelper.GetMouseSetUp());
if (AllValidWinJoys.m_aJoys[0].m_bInitialised) {
#if !defined RW_GL3
if (AllValidWinJoys.m_aJoys[JOYSTICK1].m_bInitialised) {
DIDEVCAPS devCaps;
devCaps.dwSize = sizeof(DIDEVCAPS);
PSGLOBAL(joy1)->GetCapabilities(&devCaps);
ControlsManager.InitDefaultControlConfigJoyPad(devCaps.dwButtons);
}
#else
if (PSGLOBAL(joy1id) != -1 && glfwJoystickPresent(PSGLOBAL(joy1id))) {
int count;
glfwGetJoystickButtons(PSGLOBAL(joy1id), &count);
ControlsManager.InitDefaultControlConfigJoyPad(count);
}
#endif
m_ControlMethod = CONTROL_STANDARD;
MousePointerStateHelper.bInvertVertically = false;
TheCamera.m_fMouseAccelHorzntl = 0.0025f;

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@ -2,7 +2,7 @@
#pragma warning( disable : 4005)
#pragma warning( pop )
#include "common.h"
#include "win.h"
#include "crossplatform.h"
#include "Game.h"
#include "main.h"

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@ -1,10 +1,13 @@
#pragma warning( push )
#pragma warning( disable : 4005)
#if defined RW_D3D9 || defined RWLIBS
#define DIRECTINPUT_VERSION 0x0800
#include <dinput.h>
#endif
#pragma warning( pop )
#include "common.h"
#include "crossplatform.h"
#ifdef XINPUT
#include <xinput.h>
#pragma comment( lib, "Xinput9_1_0.lib" )
@ -29,7 +32,6 @@
#include "Record.h"
#include "Replay.h"
#include "Weather.h"
#include "win.h"
#include "Streaming.h"
#include "PathFind.h"
#include "Wanted.h"
@ -423,6 +425,7 @@ CMouseControllerState CMousePointerStateHelper::GetMouseSetUp()
{
CMouseControllerState state;
#if defined RW_D3D9 || defined RWLIBS
if ( PSGLOBAL(mouse) == nil )
_InputInitialiseMouse();
@ -432,7 +435,6 @@ CMouseControllerState CMousePointerStateHelper::GetMouseSetUp()
devCaps.dwSize = sizeof(DIDEVCAPS);
PSGLOBAL(mouse)->GetCapabilities(&devCaps);
switch ( devCaps.dwButtons )
{
case 3:
@ -456,6 +458,19 @@ CMouseControllerState CMousePointerStateHelper::GetMouseSetUp()
state.WHEELUP = true;
}
}
#else
// It seems there is no way to get number of buttons on mouse, so assign all buttons if we have mouse.
double xpos = 1.0f, ypos;
glfwGetCursorPos(PSGLOBAL(window), &xpos, &ypos);
if (xpos != NULL) {
state.MMB = true;
state.RMB = true;
state.LMB = true;
state.WHEELDN = true;
state.WHEELUP = true;
}
#endif
return state;
}
@ -464,6 +479,7 @@ void CPad::UpdateMouse()
{
if ( IsForegroundApp() )
{
#if defined RW_D3D9 || defined RWLIBS
if ( PSGLOBAL(mouse) == nil )
_InputInitialiseMouse();
@ -500,6 +516,44 @@ void CPad::UpdateMouse()
OldMouseControllerState = NewMouseControllerState;
NewMouseControllerState = PCTempMouseControllerState;
}
#else
double xpos = 1.0f, ypos;
glfwGetCursorPos(PSGLOBAL(window), &xpos, &ypos);
if (xpos == NULL)
return;
int32 signX = 1;
int32 signy = 1;
if (!FrontEndMenuManager.m_bMenuActive)
{
if (MousePointerStateHelper.bInvertVertically)
signy = -1;
if (MousePointerStateHelper.bInvertHorizontally)
signX = -1;
}
PCTempMouseControllerState.Clear();
PCTempMouseControllerState.x = (float)(signX * (xpos - PSGLOBAL(lastMousePos.x)));
PCTempMouseControllerState.y = (float)(signy * (ypos - PSGLOBAL(lastMousePos.y)));
PCTempMouseControllerState.LMB = glfwGetMouseButton(PSGLOBAL(window), GLFW_MOUSE_BUTTON_LEFT);
PCTempMouseControllerState.RMB = glfwGetMouseButton(PSGLOBAL(window), GLFW_MOUSE_BUTTON_RIGHT);
PCTempMouseControllerState.MMB = glfwGetMouseButton(PSGLOBAL(window), GLFW_MOUSE_BUTTON_MIDDLE);
PCTempMouseControllerState.MXB1 = glfwGetMouseButton(PSGLOBAL(window), GLFW_MOUSE_BUTTON_4);
PCTempMouseControllerState.MXB2 = glfwGetMouseButton(PSGLOBAL(window), GLFW_MOUSE_BUTTON_5);
PSGLOBAL(lastMousePos.x) = xpos;
PSGLOBAL(lastMousePos.y) = ypos;
if (PSGLOBAL(mouseWheel) > 0)
PCTempMouseControllerState.WHEELUP = 1;
else if (PSGLOBAL(mouseWheel) < 0)
PCTempMouseControllerState.WHEELDN = 1;
OldMouseControllerState = NewMouseControllerState;
NewMouseControllerState = PCTempMouseControllerState;
#endif
}
}

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@ -11,11 +11,11 @@
#include <string.h>
#include <math.h>
#ifdef WITHWINDOWS
#if defined _WIN32 && defined WITHWINDOWS
#include <windows.h>
#endif
#ifdef WITHD3D
#if defined _WIN32 && defined WITHD3D
#include <windows.h>
#include <d3d8types.h>
#endif

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@ -200,7 +200,7 @@ enum Config {
//#define PS2_ALTERNATIVE_CARSPLASH // unused on PS2
// Pad
#define XINPUT
// #define XINPUT
#define KANGAROO_CHEAT
#define REGISTER_START_BUTTON

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@ -1,11 +1,10 @@
#define WITHWINDOWS
#include "common.h"
#include "patcher.h"
#include <algorithm>
#include <vector>
#include <windows.h>
StaticPatcher *StaticPatcher::ms_head;
StaticPatcher::StaticPatcher(Patcher func)