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sampman done
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@ -35,6 +35,7 @@ public:
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static bool GetIsPaused() { return m_UserPause || m_CodePause; }
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static bool GetIsUserPaused() { return m_UserPause; }
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static bool GetIsCodePaused() { return m_CodePause; }
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static void SetCodePause(bool pause) { m_CodePause = pause; }
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static void Initialise(void);
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@ -180,6 +180,7 @@ void re3_assert(const char *expr, const char *filename, unsigned int lineno, con
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#define max(a, b) (((a) > (b)) ? (a) : (b))
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#define min(a, b) (((a) < (b)) ? (a) : (b))
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#define ABS(a) (((a) < 0) ? (-a) : (a))
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#define norm(value, min, max) (((value) < (min)) ? 0 : (((value) > (max)) ? 1 : (((value) - (min)) / ((max) - (min)))))
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#define STRINGIFY(x) #x
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@ -91,6 +91,7 @@ enum Config {
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# define RANDOMSPLASH
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#elif defined GTA_PC
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# define GTA3_1_1_PATCH
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//# define GTA3_STEAM_PATCH
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# ifdef GTA_PS2_STUFF
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//# define USE_PS2_RAND // this is unsafe until we have the game reversed
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# define RANDOMSPLASH // use random splash as on PS2
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@ -112,6 +113,7 @@ enum Config {
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// not in any game
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# define NASTY_GAME // nasty game for all languages
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# define NO_MOVIES // disable intro videos
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# define NO_CDCHECK
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# define CHATTYSPLASH // print what the game is loading
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#endif
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