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Dual pass rendering for RW 3.3
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@ -11,7 +11,11 @@
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RtCharset *debugCharset;
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#endif
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bool gPS2alphaTest = 1;
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#ifdef DUAL_PASS_RENDERING
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bool gPS2alphaTest = true;
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#else
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bool gPS2alphaTest = false;
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#endif
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#ifndef FINAL
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static bool charsetOpen;
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@ -644,4 +648,4 @@ RestoreAlphaTest()
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RwD3D8SetRenderState(D3DRS_ALPHAREF, saved_alpharef);
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#endif
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}
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#endif
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#endif
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@ -2,7 +2,6 @@
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#define WITHD3D
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#include "common.h"
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#include "rwcore.h"
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#include "rpmatfx.h"
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struct MatFXNothing { int pad[5]; int effect; };
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@ -305,7 +304,8 @@ ReplaceMatFxCallback()
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{
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RxD3D8AllInOneSetRenderCallBack(
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RxPipelineFindNodeByName(RpMatFXGetD3D8Pipeline(rpMATFXD3D8ATOMICPIPELINE), RxNodeDefinitionGetD3D8AtomicAllInOne()->name, nil, nil),
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_rwD3D8AtomicMatFXRenderCallback);
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_rwD3D8AtomicMatFXRenderCallback);
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}
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#endif // PS2_MATFX
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