mirror of
https://github.com/halpz/re3.git
synced 2025-07-17 18:18:13 +00:00
Merge remote-tracking branch 'origin/master' into miami
# Conflicts: # src/render/Renderer.cpp
This commit is contained in:
@ -75,7 +75,7 @@ CWorld::Add(CEntity *ent)
|
||||
|
||||
if(ent->IsBuilding() || ent->IsDummy()) return;
|
||||
|
||||
if(!ent->bIsStatic) ((CPhysical *)ent)->AddToMovingList();
|
||||
if(!ent->IsStatic()) ((CPhysical *)ent)->AddToMovingList();
|
||||
}
|
||||
|
||||
void
|
||||
@ -90,7 +90,7 @@ CWorld::Remove(CEntity *ent)
|
||||
|
||||
if(ent->IsBuilding() || ent->IsDummy()) return;
|
||||
|
||||
if(!ent->bIsStatic) ((CPhysical *)ent)->RemoveFromMovingList();
|
||||
if(!ent->IsStatic()) ((CPhysical *)ent)->RemoveFromMovingList();
|
||||
}
|
||||
|
||||
void
|
||||
@ -1953,7 +1953,7 @@ CWorld::Process(void)
|
||||
RemoveEntityInsteadOfProcessingIt(movingEnt);
|
||||
} else {
|
||||
movingEnt->ProcessControl();
|
||||
if(movingEnt->bIsStatic) { movingEnt->RemoveFromMovingList(); }
|
||||
if(movingEnt->IsStatic()) { movingEnt->RemoveFromMovingList(); }
|
||||
}
|
||||
}
|
||||
bForceProcessControl = true;
|
||||
@ -1964,7 +1964,7 @@ CWorld::Process(void)
|
||||
RemoveEntityInsteadOfProcessingIt(movingEnt);
|
||||
} else {
|
||||
movingEnt->ProcessControl();
|
||||
if(movingEnt->bIsStatic) { movingEnt->RemoveFromMovingList(); }
|
||||
if(movingEnt->IsStatic()) { movingEnt->RemoveFromMovingList(); }
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -2117,7 +2117,7 @@ CWorld::TriggerExplosionSectorList(CPtrList &list, const CVector &position, floa
|
||||
CObject *pObject = (CObject *)pEntity;
|
||||
CVehicle *pVehicle = (CVehicle *)pEntity;
|
||||
if(!pEntity->bExplosionProof && (!pEntity->IsPed() || !pPed->bInVehicle)) {
|
||||
if(pEntity->bIsStatic) {
|
||||
if(pEntity->IsStatic()) {
|
||||
if(pEntity->IsObject()) {
|
||||
if (fPower > pObject->m_fUprootLimit || IsFence(pObject->GetModelIndex())) {
|
||||
if (IsGlass(pObject->GetModelIndex())) {
|
||||
@ -2141,7 +2141,7 @@ CWorld::TriggerExplosionSectorList(CPtrList &list, const CVector &position, floa
|
||||
}
|
||||
}
|
||||
}
|
||||
if(pEntity->bIsStatic) {
|
||||
if(pEntity->IsStatic()) {
|
||||
float fDamageMultiplier =
|
||||
(fRadius - fMagnitude) * 2.0f / fRadius;
|
||||
float fDamage = 300.0f * Min(fDamageMultiplier, 1.0f);
|
||||
@ -2152,7 +2152,7 @@ CWorld::TriggerExplosionSectorList(CPtrList &list, const CVector &position, floa
|
||||
pEntity->AddToMovingList();
|
||||
}
|
||||
}
|
||||
if(!pEntity->bIsStatic) {
|
||||
if(!pEntity->IsStatic()) {
|
||||
float fDamageMultiplier = Min((fRadius - fMagnitude) * 2.0f / fRadius, 1.0f);
|
||||
CVector vecForceDir =
|
||||
vecDistance * (fPower * pEntity->m_fMass * 0.00071429f * fDamageMultiplier /
|
||||
|
Reference in New Issue
Block a user