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Fluff done, FireInstantHit fix
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@ -4,7 +4,9 @@ enum eLevelName {
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LEVEL_IGNORE = -1, // beware, this is only used in CPhysical's m_nZoneLevel
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LEVEL_GENERIC = 0,
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LEVEL_BEACH,
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LEVEL_MAINLAND
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LEVEL_MAINLAND,
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NUM_LEVELS
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};
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enum eAreaName {
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