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VC CParticle done
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@ -36,7 +36,7 @@ CWeaponEffects::Init(void)
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int32 slot = CTxdStore::FindTxdSlot("particle");
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CTxdStore::SetCurrentTxd(slot);
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gpCrossHairTex = RwTextureRead("crosshair", nil);
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gpCrossHairTex = RwTextureRead("target256", "target256m");
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gpCrossHairRaster = RwTextureGetRaster(gpCrossHairTex);
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CTxdStore::PopCurrentTxd();
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