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VC CParticle done
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@@ -1,5 +1,15 @@
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#pragma once
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enum FxType
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{
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FXTYPE_0 = 0,
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FXTYPE_1,
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FXTYPE_2,
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FXTYPE_3,
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FXTYPE_4,
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FXTYPE_5,
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};
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class CMBlur
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{
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public:
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@@ -15,4 +25,8 @@ public:
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static void MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blur, int32 type);
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static void OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type);
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static void ClearDrunkBlur();
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//TODO
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static void AddRenderFx(RwCamera *,RwRect *,float,FxType)
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{}
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};
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