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some lcs stuff
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@ -33,6 +33,7 @@ public:
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static void RequestCollision(const CVector2D &pos);
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static void EnsureCollisionIsInMemory(const CVector2D &pos);
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static bool HasCollisionLoaded(const CVector2D &pos);
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static bool HasCollisionLoaded(eLevelName level) { return true; }; // TODO
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static ColDef *GetSlot(int slot) {
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assert(slot >= 0);
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