mirror of
https://github.com/halpz/re3.git
synced 2025-06-29 13:56:18 +00:00
Merge branch 'master' into master
This commit is contained in:
@ -312,7 +312,7 @@ CAutomobile::ProcessControl(void)
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CVisibilityPlugins::SetClumpAlpha((RpClump*)m_rwObject, clumpAlpha);
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AutoPilot.m_flag1 = false;
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AutoPilot.m_flag2 = false;
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AutoPilot.m_bSlowedDownBecauseOfPeds = false;
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// Set Center of Mass to make car more stable
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if(strongGrip1 || bCheat3)
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@ -3930,7 +3930,7 @@ CAutomobile::PlayCarHorn(void)
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void
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CAutomobile::PlayHornIfNecessary(void)
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{
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if(AutoPilot.m_flag2 ||
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if(AutoPilot.m_bSlowedDownBecauseOfPeds ||
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AutoPilot.m_flag1)
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if(!HasCarStoppedBecauseOfLight())
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PlayCarHorn();
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@ -58,6 +58,14 @@ enum eBombType
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CARBOMB_ONIGNITIONACTIVE,
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};
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enum {
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CAR_DOOR_FLAG_UNKNOWN = 0x0,
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CAR_DOOR_FLAG_LF = 0x1,
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CAR_DOOR_FLAG_LR = 0x2,
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CAR_DOOR_FLAG_RF = 0x4,
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CAR_DOOR_FLAG_RR = 0x8
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};
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class CAutomobile : public CVehicle
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{
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public:
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@ -189,14 +197,14 @@ static_assert(sizeof(CAutomobile) == 0x5A8, "CAutomobile: error");
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inline uint8 GetCarDoorFlag(int32 carnode) {
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switch (carnode) {
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case CAR_DOOR_LF:
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return 1;
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return CAR_DOOR_FLAG_LF;
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case CAR_DOOR_LR:
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return 2;
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return CAR_DOOR_FLAG_LR;
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case CAR_DOOR_RF:
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return 4;
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return CAR_DOOR_FLAG_RF;
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case CAR_DOOR_RR:
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return 8;
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return CAR_DOOR_FLAG_RR;
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default:
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return 0;
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return CAR_DOOR_FLAG_UNKNOWN;
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}
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}
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File diff suppressed because it is too large
Load Diff
@ -2,15 +2,98 @@
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#include "Vehicle.h"
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class CObject;
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enum eHeliNodes
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{
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HELI_CHASSIS = 1,
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HELI_TOPROTOR,
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HELI_BACKROTOR,
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HELI_TAIL,
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HELI_TOPKNOT,
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HELI_SKID_LEFT,
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HELI_SKID_RIGHT,
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NUM_HELI_NODES
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};
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enum
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{
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HELI_RANDOM0,
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HELI_RANDOM1,
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HELI_SCRIPT,
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HELI_CATALINA,
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NUM_HELIS
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};
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enum
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{
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HELI_TYPE_RANDOM,
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HELI_TYPE_SCRIPT,
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HELI_TYPE_CATALINA,
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};
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class CHeli : public CVehicle
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{
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public:
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// 0x288
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uint8 stuff[180];
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RwFrame *m_aHeliNodes[NUM_HELI_NODES];
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int8 m_heliStatus;
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float m_fSearchLightX;
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float m_fSearchLightY;
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uint32 m_nExplosionTimer;
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float m_fRotation;
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float m_fAngularSpeed;
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float m_fTargetZ;
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float m_fSearchLightIntensity;
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int8 m_nHeliId;
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int8 m_heliType;
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int8 m_pathState;
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float m_aSearchLightHistoryX[6];
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float m_aSearchLightHistoryY[6];
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uint32 m_nSearchLightTimer;
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uint32 m_nShootTimer;
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uint32 m_nLastShotTime;
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uint32 m_nBulletDamage;
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float m_fRotorRotation;
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float m_fHeliDustZ[8];
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uint32 m_nPoliceShoutTimer;
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float m_fTargetOffset;
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bool m_bTestRight;
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CHeli(int, uint8);
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static CHeli **pHelis; //[NUM_HELIS]
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static int16 &NumRandomHelis;
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static uint32 &TestForNewRandomHelisTimer;
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static int16 NumScriptHelis; // unused
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static bool &CatalinaHeliOn;
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static bool &CatalinaHasBeenShotDown;
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static bool &ScriptHeliOn;
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CHeli(int32 id, uint8 CreatedBy);
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CHeli* ctor(int, uint8);
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// from CEntity
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void SetModelIndex(uint32 id);
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void ProcessControl(void);
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void PreRender(void);
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void Render(void);
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void PreRenderAlways(void);
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CObject *SpawnFlyingComponent(int32 component);
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static void InitHelis(void);
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static void UpdateHelis(void);
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static void SpecialHeliPreRender(void);
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static bool TestRocketCollision(CVector *coors);
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static bool TestBulletCollision(CVector *line0, CVector *line1, CVector *bulletPos, int32 damage);
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static void StartCatalinaFlyBy(void);
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static void RemoveCatalinaHeli(void);
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static CHeli *FindPointerToCatalinasHeli(void);
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static void CatalinaTakeOff(void);
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static void MakeCatalinaHeliFlyAway(void);
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static bool HasCatalinaBeenShotDown(void);
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static void ActivateHeli(bool activate);
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};
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static_assert(sizeof(CHeli) == 0x33C, "CHeli: error");
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@ -137,15 +137,16 @@ CPlane::ProcessControl(void)
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colors[6] = CRGBA(0, 0, 0, 255);
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colors[7] = CRGBA(224, 230, 238, 255);
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CVector dir;
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for(i = 0; i < 40; i++){
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int rotSpeed = CGeneral::GetRandomNumberInRange(30.0f, 20.0f);
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dir.x = CGeneral::GetRandomNumberInRange(-2.0f, 2.0f);
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dir.y = CGeneral::GetRandomNumberInRange(-2.0f, 2.0f);
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dir.z = CGeneral::GetRandomNumberInRange(0.0f, 2.0f);
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int rotSpeed = CGeneral::GetRandomNumberInRange(10, 30);
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if(CGeneral::GetRandomNumber() & 1)
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rotSpeed = -rotSpeed;
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int f = ++nFrameGen & 3;
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CParticle::AddParticle(PARTICLE_HELI_DEBRIS, GetMatrix() * CVector(0.0f, 0.0f, 0.0f),
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CVector(CGeneral::GetRandomNumberInRange(-2.0f, 2.0f),
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CGeneral::GetRandomNumberInRange(-2.0f, 2.0f),
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CGeneral::GetRandomNumberInRange(0.0f, 2.0f)),
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CParticle::AddParticle(PARTICLE_HELI_DEBRIS, GetMatrix() * CVector(0.0f, 0.0f, 0.0f), dir,
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nil, CGeneral::GetRandomNumberInRange(0.1f, 1.0f),
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colors[nFrameGen], rotSpeed, 0, f, 0);
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}
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@ -67,7 +67,7 @@ CTrain::SetModelIndex(uint32 id)
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int i;
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CVehicle::SetModelIndex(id);
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for(i = 0; i < 3; i++)
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for(i = 0; i < NUM_TRAIN_NODES; i++)
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m_aTrainNodes[i] = nil;
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CClumpModelInfo::FillFrameArray(GetClump(), m_aTrainNodes);
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}
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@ -20,7 +20,8 @@ enum
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enum eTrainNodes
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{
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TRAIN_DOOR_LHS = 1,
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TRAIN_DOOR_RHS
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TRAIN_DOOR_RHS,
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NUM_TRAIN_NODES
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};
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enum eTrainPositions
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@ -66,7 +67,7 @@ public:
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uint32 m_nDoorTimer;
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int16 m_nDoorState;
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CTrainDoor Doors[2];
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RwFrame *m_aTrainNodes[3];
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RwFrame *m_aTrainNodes[NUM_TRAIN_NODES];
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// unused
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static CVector aStationCoors[3];
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@ -30,6 +30,10 @@ void *CVehicle::operator new(size_t sz, int handle) { return CPools::GetVehicleP
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void CVehicle::operator delete(void *p, size_t sz) { CPools::GetVehiclePool()->Delete((CVehicle*)p); }
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void CVehicle::operator delete(void *p, int handle) { CPools::GetVehiclePool()->Delete((CVehicle*)p); }
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WRAPPER bool CVehicle::ShufflePassengersToMakeSpace(void) { EAXJMP(0x5528A0); }
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// or Weapon.cpp?
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WRAPPER void FireOneInstantHitRound(CVector *shotSource, CVector *shotTarget, int32 damage) { EAXJMP(0x563B00); }
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CVehicle::CVehicle(uint8 CreatedBy)
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{
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int i;
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@ -57,7 +61,7 @@ CVehicle::CVehicle(uint8 CreatedBy)
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pPassengers[i] = nil;
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m_nBombTimer = 0;
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m_pBlowUpEntity = nil;
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field_1FB = 0;
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m_nPacManPickupsCarried = 0;
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bComedyControls = false;
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bCraneMessageDone = false;
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bExtendedRange = false;
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@ -68,7 +72,7 @@ CVehicle::CVehicle(uint8 CreatedBy)
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m_nTimeOfDeath = 0;
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m_pCarFire = nil;
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bHasBeenOwnedByPlayer = false;
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m_veh_flagC20 = false;
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bCreateRoadBlockPeds = false;
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bCanBeDamaged = true;
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bUsingSpecialColModel = false;
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m_veh_flagD1 = false;
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@ -99,7 +103,7 @@ CVehicle::CVehicle(uint8 CreatedBy)
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m_aCollPolys[0].valid = false;
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m_aCollPolys[1].valid = false;
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AutoPilot.m_nCarMission = MISSION_NONE;
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AutoPilot.m_nAnimationId = TEMPACT_NONE;
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AutoPilot.m_nTempAction = TEMPACT_NONE;
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AutoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds();
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AutoPilot.m_flag4 = false;
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AutoPilot.m_flag10 = false;
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@ -106,6 +106,9 @@ enum eFlightModel
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FLIGHT_MODEL_SEAPLANE
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};
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// Or Weapon.h?
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void FireOneInstantHitRound(CVector *shotSource, CVector *shotTarget, int32 damage);
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class CVehicle : public CPhysical
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{
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public:
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@ -156,7 +159,7 @@ public:
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uint8 bHasBeenOwnedByPlayer : 1;// To work out whether stealing it is a crime
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uint8 bFadeOut : 1; // Fade vehicle out
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uint8 m_veh_flagC10 : 1;
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uint8 m_veh_flagC20 : 1;
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uint8 bCreateRoadBlockPeds : 1; // If this vehicle gets close enough we will create peds (coppers or gang members) round it
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uint8 bCanBeDamaged : 1; // Set to FALSE during cut scenes to avoid explosions
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uint8 bUsingSpecialColModel : 1;// Is player vehicle using special collision model, stored in player strucure
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@ -171,8 +174,9 @@ public:
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int8 m_numPedsUseItAsCover;
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uint8 m_nAmmoInClip; // Used to make the guns on boat do a reload (20 by default)
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int8 field_1FB;
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int8 field_1FC[4];
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int8 m_nPacManPickupsCarried;
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uint8 m_nRoadblockType;
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int16 m_nRoadblockNode;
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float m_fHealth; // 1000.0f = full health. 250.0f = fire. 0 -> explode
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uint8 m_nCurrentGear;
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int8 field_205[3];
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@ -262,6 +266,7 @@ public:
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void RemoveDriver(void);
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void ProcessCarAlarm(void);
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bool IsSphereTouchingVehicle(float sx, float sy, float sz, float radius);
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bool ShufflePassengersToMakeSpace(void);
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bool IsAlarmOn(void) { return m_nAlarmState != 0 && m_nAlarmState != -1; }
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