This commit is contained in:
Nikolay Korolev
2021-08-08 17:29:57 +03:00
8 changed files with 77 additions and 64 deletions

View File

@@ -49,10 +49,6 @@ void FlushLog();
#define KEY_LENGTH_IN_SCRIPT (8)
#ifdef USE_DEBUG_SCRIPT_LOADER
extern const char* scriptfile;
#endif
//#define GTA_SCRIPT_COLLECTIVE
#define GET_INTEGER_PARAM(i) (ScriptParams[i])
#define GET_FLOAT_PARAM(i) (*(float*)&ScriptParams[i])
@@ -674,6 +670,11 @@ public:
static bool IsFortStauntonDestroyed() { return FSDestroyedFlag && *(int32*)&ScriptSpace[FSDestroyedFlag] == 1; }
#ifdef USE_DEBUG_SCRIPT_LOADER
static int ScriptToLoad;
static int OpenScript();
#endif
#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
static void LogAfterScriptInitializing();
static void LogBeforeScriptProcessing();
@@ -685,9 +686,6 @@ extern int ScriptParams[32];
VALIDATE_SIZE(uStackReturnValue, 4);
#ifdef USE_DEBUG_SCRIPT_LOADER
extern int scriptToLoad;
#endif
#ifdef MISSION_REPLAY
extern int AllowMissionReplay;
extern uint32 WaitForMissionActivate;
@@ -704,11 +702,24 @@ extern bool AlreadySavedGame;
#endif
uint32 AddExtraDeathDelay();
void RetryMission(int, int);
#endif
void RetryMission(int, int unk = 0);
#ifdef USE_DEBUG_SCRIPT_LOADER
extern int scriptToLoad;
enum {
MISSION_RETRY_TYPE_SUGGEST_TO_PLAYER = 0,
MISSION_RETRY_TYPE_1,
MISSION_RETRY_TYPE_BEGIN_RESTARTING
};
enum {
MISSION_RETRY_STAGE_NORMAL = 0,
MISSION_RETRY_STAGE_WAIT_FOR_SCRIPT_TO_TERMINATE,
MISSION_RETRY_STAGE_START_PROCESSING,
MISSION_RETRY_STAGE_WAIT_FOR_DELAY,
MISSION_RETRY_STAGE_WAIT_FOR_MENU,
MISSION_RETRY_STAGE_WAIT_FOR_USER,
MISSION_RETRY_STAGE_START_RESTARTING,
MISSION_RETRY_STAGE_WAIT_FOR_TIMER_AFTER_RESTART,
};
#endif
extern int gScriptsFile;