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getting the vice city map to work
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@ -375,7 +375,8 @@ CRenderer::SetupEntityVisibility(CEntity *ent)
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// Simple ModelInfo
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// TODO(MIAMI): area
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if(!IsAreaVisible(ent->m_area))
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return VIS_INVISIBLE;
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dist = (ent->GetPosition() - ms_vecCameraPosition).Magnitude();
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@ -469,7 +470,8 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent)
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CTimeModelInfo *ti;
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int32 other;
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// TODO(MIAMI): area
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if(!IsAreaVisible(ent->m_area))
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return VIS_INVISIBLE;
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bool request = true;
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if(mi->GetModelType() == MITYPE_TIME){
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@ -14,8 +14,8 @@
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#define HUGE_SECTOR_SIZE 128
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#define EXTRAHUGE_SECTOR_SIZE 256
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#define WATER_START_X -2048.0f
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#define WATER_END_X 2048.0f
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#define WATER_START_X (-2048.0f - 400.0f)
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#define WATER_END_X (2048.0f - 400.0f)
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#define WATER_START_Y -2048.0f
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#define WATER_END_Y 2048.0f
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