mirror of
https://github.com/halpz/re3.git
synced 2025-06-29 08:16:24 +00:00
Merge pull request #489 from Nick007J/master
1.1 patch stuff + flying controls
This commit is contained in:
@ -1013,16 +1013,28 @@ CAutomobile::ProcessControl(void)
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m_aWheelSpeed[0] = Max(m_aWheelSpeed[0]-0.0005f, 0.0f);
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}else if((GetModelIndex() == MI_DODO || CVehicle::bAllDodosCheat) &&
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m_vecMoveSpeed.Magnitude() > 0.0f && CTimer::GetTimeStep() > 0.0f){
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FlyingControl(FLIGHT_MODEL_DODO);
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#ifdef ALT_DODO_CHEAT
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if (bAltDodoCheat)
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FlyingControl(FLIGHT_MODEL_SEAPLANE);
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else
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#endif
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FlyingControl(FLIGHT_MODEL_DODO);
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}else if(GetModelIndex() == MI_MIAMI_RCBARON){
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FlyingControl(FLIGHT_MODEL_RCPLANE);
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}else if(GetModelIndex() == MI_MIAMI_RCRAIDER || GetModelIndex() == MI_MIAMI_SPARROW || bAllCarCheat){
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if(CPad::GetPad(0)->GetCircleJustDown())
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m_aWheelSpeed[0] = Max(m_aWheelSpeed[0]-0.03f, 0.0f);
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if(m_aWheelSpeed[0] < 0.22f)
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m_aWheelSpeed[0] += 0.0001f;
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if(m_aWheelSpeed[0] > 0.15f)
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#ifdef ALLCARSHELI_CHEAT
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if (bAllCarCheat)
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FlyingControl(FLIGHT_MODEL_HELI);
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else
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#endif
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{
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if (CPad::GetPad(0)->GetCircleJustDown())
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m_aWheelSpeed[0] = Max(m_aWheelSpeed[0] - 0.03f, 0.0f);
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if (m_aWheelSpeed[0] < 0.22f)
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m_aWheelSpeed[0] += 0.0001f;
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if (m_aWheelSpeed[0] > 0.15f)
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FlyingControl(FLIGHT_MODEL_HELI);
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}
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}
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}
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@ -24,6 +24,9 @@ bool CVehicle::bAllDodosCheat;
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bool CVehicle::bCheat3;
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bool CVehicle::bCheat4;
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bool CVehicle::bCheat5;
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#ifdef ALT_DODO_CHEAT
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bool CVehicle::bAltDodoCheat;
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#endif
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bool CVehicle::m_bDisableMouseSteering = true;
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void *CVehicle::operator new(size_t sz) { return CPools::GetVehiclePool()->New(); }
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@ -185,6 +188,48 @@ CVehicle::GetHeightAboveRoad(void)
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return -1.0f * GetColModel()->boundingBox.min.z;
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}
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const float fRCPropFallOff = 3.0f;
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const float fRCAeroThrust = 0.003f;
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const float fRCSideSlipMult = 0.1f;
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const float fRCRudderMult = 0.2f;
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const float fRCYawMult = -0.01f;
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const float fRCRollMult = 0.02f;
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const float fRCRollStabilise = -0.08f;
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const float fRCPitchMult = 0.005f;
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const float fRCTailMult = 0.3f;
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const float fRCFormLiftMult = 0.02f;
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const float fRCAttackLiftMult = 0.25f;
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const CVector vecRCAeroResistance(0.998f, 0.998f, 0.9f);
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const float fSeaPropFallOff = 2.3f;
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const float fSeaThrust = 0.002f;
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const float fSeaSideSlipMult = 0.1f;
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const float fSeaRudderMult = 0.01f;
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const float fSeaYawMult = -0.0003f;
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const float fSeaRollMult = 0.0015f;
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const float fSeaRollStabilise = -0.01f;
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const float fSeaPitchMult = 0.0002f;
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const float fSeaTailMult = 0.01f;
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const float fSeaFormLiftMult = 0.012f;
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const float fSeaAttackLiftMult = 0.1f;
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const CVector vecSeaAeroResistance(0.995f, 0.995f, 0.85f);
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const float fSpeedResistanceY = 500.0f;
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const float fSpeedResistanceZ = 500.0f;
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const CVector vecHeliMoveRes(0.995f, 0.995f, 0.99f);
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const CVector vecRCHeliMoveRes(0.99f, 0.99f, 0.99f);
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const float fThrustVar = 0.3f;
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const float fRotorFallOff = 0.75f;
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const float fStabiliseVar = 0.015f;
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const float fPitchBrake = 10.0f;
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const float fPitchVar = 0.006f;
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const float fRollVar = 0.006f;
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const float fYawVar = -0.001f;
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const CVector vecHeliResistance(0.81f, 0.85f, 0.99f);
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const CVector vecRCHeliResistance(0.92f, 0.92f, 0.998f);
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const float fSpinSpeedRes = 20.0f;
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void
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CVehicle::FlyingControl(eFlightModel flightModel)
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{
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@ -229,20 +274,183 @@ CVehicle::FlyingControl(eFlightModel flightModel)
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m_vecTurnSpeed.y *= Pow(0.9f, CTimer::GetTimeStep());
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moveSpeed = m_vecMoveSpeed.MagnitudeSqr();
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if(moveSpeed > 2.25f)
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if(moveSpeed > SQR(1.5f))
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m_vecMoveSpeed *= 1.5f/Sqrt(moveSpeed);
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float turnSpeed = m_vecTurnSpeed.MagnitudeSqr();
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if(turnSpeed > 0.04f)
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if(turnSpeed > SQR(0.2f))
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m_vecTurnSpeed *= 0.2f/Sqrt(turnSpeed);
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}
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break;
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case FLIGHT_MODEL_RCPLANE:
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case FLIGHT_MODEL_SEAPLANE:
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assert(0 && "Plane flight model not implemented");
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{
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// thrust
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float fForwSpeed = DotProduct(GetMoveSpeed(), GetForward());
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CVector vecWidthForward = GetColModel()->boundingBox.min.y * GetForward();
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float fThrust = (CPad::GetPad(0)->GetAccelerate() - CPad::GetPad(0)->GetBrake()) / 255.0f;
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if (fForwSpeed > 0.1f || (flightModel == FLIGHT_MODEL_RCPLANE && fForwSpeed > 0.02f))
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fThrust += 1.0f;
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else if (fForwSpeed > 0.0f && fThrust < 0.0f)
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fThrust = 0.0f;
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float fThrustImpulse;
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if (flightModel == FLIGHT_MODEL_RCPLANE)
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fThrustImpulse = (fThrust - fRCPropFallOff * fForwSpeed) * fRCAeroThrust;
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else
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fThrustImpulse = (fThrust - fSeaPropFallOff * fForwSpeed) * fSeaThrust;
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ApplyMoveForce(fThrustImpulse * GetForward() * m_fMass * CTimer::GetTimeStep());
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// left/right
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float fSideSpeed = -DotProduct(GetMoveSpeed(), GetRight());
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float fSteerLR = CPad::GetPad(0)->GetSteeringLeftRight() / 128.0f;
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float fSideSlipImpulse;
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if (flightModel == FLIGHT_MODEL_RCPLANE)
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fSideSlipImpulse = Abs(fSideSpeed) * fSideSpeed * fRCSideSlipMult;
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else
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fSideSlipImpulse = Abs(fSideSpeed) * fSideSpeed * fSeaSideSlipMult;
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ApplyMoveForce(m_fMass * GetRight() * fSideSlipImpulse * CTimer::GetTimeStep());
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float fYaw = -DotProduct(CrossProduct(m_vecTurnSpeed + m_vecTurnFriction, vecWidthForward) + m_vecMoveSpeed + m_vecMoveFriction, GetRight());
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float fYawImpulse;
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if (flightModel == FLIGHT_MODEL_RCPLANE)
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fYawImpulse = fRCRudderMult * fYaw * Abs(fYaw) + fRCYawMult * fSteerLR * fForwSpeed;
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else
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fYawImpulse = fSeaRudderMult * fYaw * Abs(fYaw) + fSeaYawMult * fSteerLR * fForwSpeed;
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ApplyTurnForce(fYawImpulse * GetRight() * m_fTurnMass * CTimer::GetTimeStep(), vecWidthForward);
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float fRollImpulse;
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if (flightModel == FLIGHT_MODEL_RCPLANE) {
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float fDirectionMultiplier = CPad::GetPad(0)->GetLookRight();
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if (CPad::GetPad(0)->GetLookLeft())
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fDirectionMultiplier = -1;
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fRollImpulse = (0.5f * fDirectionMultiplier + fSteerLR) * fRCRollMult;
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}
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else
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fRollImpulse = fSteerLR * fSeaRollMult;
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ApplyTurnForce(GetRight() * fRollImpulse * fForwSpeed * m_fTurnMass * CTimer::GetTimeStep(), GetUp());
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CVector vecFRight = CrossProduct(GetForward(), CVector(0.0f, 0.0f, 1.0f));
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CVector vecStabilise = (GetUp().z > 0.0f) ? vecFRight : -vecFRight;
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float fStabiliseDirection = (GetRight().z > 0.0f) ? -1.0f : 1.0f;
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float fStabiliseImpulse;
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if (flightModel == FLIGHT_MODEL_RCPLANE)
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fStabiliseImpulse = fRCRollStabilise * fStabiliseDirection * (1.0f - DotProduct(GetRight(), vecStabilise)) * (1.0f - Abs(GetForward().z));
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else
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fStabiliseImpulse = fSeaRollStabilise * fStabiliseDirection * (1.0f - DotProduct(GetRight(), vecStabilise)) * (1.0f - Abs(GetForward().z));
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ApplyTurnForce(fStabiliseImpulse * m_fTurnMass * GetRight(), GetUp()); // no CTimer::GetTimeStep(), is it right? VC doesn't have it too
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// up/down
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float fTail = -DotProduct(CrossProduct(m_vecTurnSpeed + m_vecTurnFriction, vecWidthForward) + m_vecMoveSpeed + m_vecMoveFriction, GetUp());
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float fSteerUD = -CPad::GetPad(0)->GetSteeringUpDown() / 128.0f;
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float fPitchImpulse;
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if (flightModel == FLIGHT_MODEL_RCPLANE)
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fPitchImpulse = fRCTailMult * fTail * Abs(fTail) + fRCPitchMult * fSteerUD * fForwSpeed;
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else
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fPitchImpulse = fSeaTailMult * fTail * Abs(fTail) + fSeaPitchMult * fSteerUD * fForwSpeed;
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ApplyTurnForce(fPitchImpulse * m_fTurnMass * GetUp() * CTimer::GetTimeStep(), vecWidthForward);
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float fLift = -DotProduct(GetMoveSpeed(), GetUp()) / Max(0.01f, GetMoveSpeed().Magnitude());
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float fLiftImpluse;
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if (flightModel == FLIGHT_MODEL_RCPLANE)
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fLiftImpluse = (fRCAttackLiftMult * fLift + fRCFormLiftMult) * fForwSpeed * fForwSpeed;
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else
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fLiftImpluse = (fSeaAttackLiftMult * fLift + fSeaFormLiftMult) * fForwSpeed * fForwSpeed;
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float fLiftForce = fLiftImpluse * m_fMass * CTimer::GetTimeStep();
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if (GRAVITY * CTimer::GetTimeStep() * m_fMass < fLiftImpluse) {
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if (flightModel == FLIGHT_MODEL_RCPLANE && GetPosition().z > 50.0f)
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fLiftForce = CTimer::GetTimeStep() * 0.0072 * m_fMass;
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else if (flightModel == FLIGHT_MODEL_SEAPLANE && GetPosition().z > 80.0f)
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fLiftForce = CTimer::GetTimeStep() * 0.0072 * m_fMass;
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}
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ApplyMoveForce(fLiftForce * GetUp());
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CVector vecResistance;
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if (flightModel == FLIGHT_MODEL_RCPLANE)
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vecResistance = vecRCAeroResistance;
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else
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vecResistance = vecSeaAeroResistance;
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float rX = Pow(vecResistance.x, CTimer::GetTimeStep());
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float rY = Pow(vecResistance.y, CTimer::GetTimeStep());
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float rZ = Pow(vecResistance.z, CTimer::GetTimeStep());
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CVector vecTurnSpeed = Multiply3x3(m_vecTurnSpeed, GetMatrix());
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vecTurnSpeed.x *= rX;
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float fResistance = vecTurnSpeed.y * (1.0f / (fSpeedResistanceY * SQR(vecTurnSpeed.y) + 1.0f)) * rY - vecTurnSpeed.y;
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vecTurnSpeed.z *= rZ;
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m_vecTurnSpeed = Multiply3x3(GetMatrix(), vecTurnSpeed);
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ApplyTurnForce(-GetUp() * fResistance * m_fTurnMass, GetRight() + Multiply3x3(GetMatrix(), m_vecCentreOfMass));
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break;
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}
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case FLIGHT_MODEL_HELI:
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assert(0 && "Heli flight model not implemented");
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{
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CVector vecMoveResistance;
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if (GetModelIndex() == MI_MIAMI_SPARROW)
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vecMoveResistance = vecHeliMoveRes;
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else
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vecMoveResistance = vecRCHeliMoveRes;
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float rmX = Pow(vecMoveResistance.x, CTimer::GetTimeStep());
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float rmY = Pow(vecMoveResistance.y, CTimer::GetTimeStep());
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float rmZ = Pow(vecMoveResistance.z, CTimer::GetTimeStep());
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m_vecMoveSpeed.x *= rmX;
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m_vecMoveSpeed.y *= rmY;
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m_vecMoveSpeed.z *= rmZ;
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if (m_status != STATUS_PLAYER && m_status != STATUS_PLAYER_REMOTE)
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return;
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float fThrust;
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if (bCheat5)
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fThrust = CPad::GetPad(0)->GetSteeringUpDown() * fThrustVar / 128.0f + 0.95f;
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else
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fThrust = fThrustVar * (CPad::GetPad(0)->GetAccelerate() - 2 * CPad::GetPad(0)->GetBrake()) / 255.0f + 0.95f;
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fThrust -= fRotorFallOff * DotProduct(m_vecMoveSpeed, GetUp());
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#ifdef GTA3_1_1_PATCH
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if (fThrust > 0.9f && GetPosition().z > 80.0f)
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fThrust = 0.9f;
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#endif
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ApplyMoveForce(GRAVITY * GetUp() * fThrust * m_fMass * CTimer::GetTimeStep());
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if (GetUp().z > 0.0f)
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ApplyTurnForce(-CVector(GetUp().x, GetUp().y, 0.0f) * fStabiliseVar * m_fTurnMass * CTimer::GetTimeStep(), GetUp());
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float fRoll, fPitch, fYaw;
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if (bCheat5) {
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fPitch = CPad::GetPad(0)->GetCarGunUpDown() / 128.0f;
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fRoll = -CPad::GetPad(0)->GetSteeringLeftRight() / 128.0f;
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fYaw = CPad::GetPad(0)->GetCarGunLeftRight() / 128.0f;
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}
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else {
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fPitch = CPad::GetPad(0)->GetSteeringUpDown() / 128.0f;
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fRoll = CPad::GetPad(0)->GetLookLeft();
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if (CPad::GetPad(0)->GetLookRight())
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fRoll = -1.0f;
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fYaw = CPad::GetPad(0)->GetSteeringLeftRight() / 128.0f;
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}
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if (CPad::GetPad(0)->GetHorn()) {
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fYaw = 0.0f;
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fPitch = clamp(10.0f * DotProduct(m_vecMoveSpeed, GetUp()), -200.0f, 1.3f);
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fRoll = clamp(10.0f * DotProduct(m_vecMoveSpeed, GetRight()), -200.0f, 1.3f);
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}
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debug("fPitch: %f\n", fPitch);
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ApplyTurnForce(fPitch * GetUp() * fPitchVar * m_fTurnMass * CTimer::GetTimeStep(), GetForward());
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ApplyTurnForce(fRoll * GetUp() * fRollVar * m_fTurnMass * CTimer::GetTimeStep(), GetRight());
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ApplyTurnForce(fYaw * GetForward() * fYawVar * m_fTurnMass * CTimer::GetTimeStep(), GetRight());
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CVector vecResistance;
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if (GetModelIndex() == MI_MIAMI_SPARROW)
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vecResistance = vecHeliResistance;
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else
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vecResistance = vecRCHeliResistance;
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float rX = Pow(vecResistance.x, CTimer::GetTimeStep());
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float rY = Pow(vecResistance.y, CTimer::GetTimeStep());
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float rZ = Pow(vecResistance.z, CTimer::GetTimeStep());
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CVector vecTurnSpeed = Multiply3x3(m_vecTurnSpeed, GetMatrix());
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float fResistanceMultiplier = Pow(1.0f / (fSpinSpeedRes * SQR(vecTurnSpeed.z) + 1.0f), CTimer::GetTimeStep());
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float fResistance = vecTurnSpeed.z * fResistanceMultiplier - vecTurnSpeed.z;
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vecTurnSpeed.x *= rX;
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vecTurnSpeed.y *= rY;
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vecTurnSpeed.z *= rZ;
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m_vecTurnSpeed = Multiply3x3(GetMatrix(), vecTurnSpeed);
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ApplyTurnForce(-GetRight() * fResistance * m_fTurnMass, GetForward() + Multiply3x3(GetMatrix(), m_vecCentreOfMass));
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break;
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}
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}
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}
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@ -280,6 +280,9 @@ public:
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static bool bCheat3;
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static bool bCheat4;
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static bool bCheat5;
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#ifdef ALT_DODO_CHEAT
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static bool bAltDodoCheat;
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#endif
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static bool m_bDisableMouseSteering;
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};
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Reference in New Issue
Block a user