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fix mblur stencil
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@ -125,6 +125,10 @@ bool gbPrintMemoryUsage;
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#ifdef NEW_RENDERER
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bool gbNewRenderer;
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#endif
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#ifdef FIX_BUGS
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// need to clear stencil for mblur fx. no idea why it works in the original game
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// also for clearing out water rects in new renderer
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#define CLEARMODE (rwCAMERACLEARZ | rwCAMERACLEARSTENCIL)
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#else
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#define CLEARMODE (rwCAMERACLEARZ)
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