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GTA_BRIDGE and GTA_TRAIN defines
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@ -633,7 +633,11 @@ CCamera::CamControl(void)
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m_bInitialNodeFound = false;
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m_bInitialNoNodeStaticsSet = false;
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}
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#ifdef GTA_TRAIN
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Process_Train_Camera_Control();
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#else
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assert(0 && "this can't happen");
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#endif
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}else{
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if(((CVehicle*)pTargetEntity)->IsBoat())
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boatTarget = true;
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@ -2707,7 +2711,7 @@ CCamera::DontProcessObbeCinemaCamera(void)
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bDidWeProcessAnyCinemaCam = false;
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}
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#ifdef GTA_TRAIN
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void
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CCamera::LoadTrainCamNodes(char const *name)
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{
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@ -2885,7 +2889,7 @@ CCamera::Process_Train_Camera_Control(void)
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}
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}
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}
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#endif
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void
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@ -154,6 +154,11 @@ enum Config {
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//#define GTA_PS2
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//#define GTA_XBOX
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#ifndef MIAMI
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#define GTA_TRAIN // This game has trains
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#define GTA_BRIDGE // This game has the bridge
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#endif
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// This enables things from the PS2 version on PC
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#define GTA_PS2_STUFF
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