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Implement ProcessFires
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@ -28,8 +28,8 @@ class CFireManager
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MAX_FIREMEN_ATTENDING = 2,
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};
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uint32 m_nTotalFires;
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CFire m_aFires[NUM_FIRES];
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public:
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CFire m_aFires[NUM_FIRES];
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void StartFire(CEntity *entityOnFire, CEntity *culprit, float, uint32);
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void StartFire(CVector, float, uint8);
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void Update(void);
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