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Fix sprite vertical scale
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@ -30,10 +30,12 @@ CSprite::CalcScreenCoors(const RwV3d &in, RwV3d *out, float *outw, float *outh,
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out->x *= SCREEN_WIDTH * recip;
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out->y *= SCREEN_HEIGHT * recip;
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// What is this? size?
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*outw = 70.0f/CDraw::GetFOV();
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*outh = 70.0f/CDraw::GetFOV();
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*outw *= SCREEN_WIDTH * recip;
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*outh *= SCREEN_HEIGHT * recip;
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*outw = 70.0f/CDraw::GetFOV() * SCREEN_WIDTH * recip;
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#ifdef ASPECT_RATIO_SCALE
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*outh = 70.0f/CDraw::GetFOV() / (DEFAULT_ASPECT_RATIO / SCREEN_ASPECT_RATIO) * SCREEN_HEIGHT * recip;
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#else
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*outh = 70.0f/CDraw::GetFOV() * SCREEN_HEIGHT * recip;
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#endif
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return true;
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}
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