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Fix sprite vertical scale
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@ -107,10 +107,8 @@ extern void **rwengine;
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#ifdef ASPECT_RATIO_SCALE
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#define SCREEN_SCALE_AR(a) ((a) * DEFAULT_ASPECT_RATIO / SCREEN_ASPECT_RATIO)
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#define SCREEN_SCALE_AR2(a) ((a) / (DEFAULT_ASPECT_RATIO / SCREEN_ASPECT_RATIO))
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#else
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#define SCREEN_SCALE_AR(a) (a)
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#define SCREEN_SCALE_AR2(a) (a)
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#endif
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#include "maths.h"
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