Merge pull request #916 from Sergeanur/VC/VarConsole

CVarConsole
This commit is contained in:
aap
2021-01-03 17:01:17 +01:00
committed by GitHub
21 changed files with 1012 additions and 14 deletions

View File

@ -23,6 +23,7 @@
#include "Vehicle.h"
#include "Wanted.h"
#include "World.h"
#include "VarConsole.h"
//--MIAMI: file done
@ -129,8 +130,15 @@ int32 hGarages = AEHANDLE_NONE;
CGarage CGarages::aGarages[NUM_GARAGES];
bool CGarages::bCamShouldBeOutisde;
#ifndef MASTER
bool bPrintNearestObject;
#endif
void CGarages::Init(void)
{
#ifndef MASTER
VarConsole.Add("Print nearest object", &bPrintNearestObject, true);
#endif
CrushedCarId = -1;
NumGarages = 0;
MessageEndTime = 0;

View File

@ -10,6 +10,7 @@
#include "Vehicle.h"
#include "Wanted.h"
#include "World.h"
#include "VarConsole.h"
#define TIME_BETWEEN_SETPIECE_SPAWNS 20000
@ -23,6 +24,9 @@ void CSetPieces::Init(void)
{
bDebug = false;
NumSetPieces = 0;
#ifndef MASTER
VarConsole.Add("Show set pieces", &bDebug, true);
#endif
}
void CSetPieces::AddOne(uint8 type, CVector2D vTriggerInf, CVector2D vTriggerSup, CVector2D vSpawn1, CVector2D vTarget1, CVector2D vSpawn2, CVector2D vTarget2)
@ -47,6 +51,9 @@ void CSetPieces::Update(void)
int nLast = NumSetPieces * (CTimer::GetFrameCounter() % 8 + 1) / 8;
for (int i = nFirst; i < nLast; i++)
aSetPieces[i].Update();
#ifndef MASTER
// TODO: debug code from mobile
#endif // !MASTER
}
void CSetPieces::Save(uint8* buf, uint32* size)