Merge remote-tracking branch 'origin/master' into miami

# Conflicts:
#	src/control/Script.cpp
#	src/core/Cam.cpp
#	src/core/Camera.cpp
#	src/core/Camera.h
#	src/render/Fluff.cpp
#	src/render/Hud.cpp
This commit is contained in:
Sergeanur
2020-06-15 17:44:47 +03:00
9 changed files with 134 additions and 28 deletions

View File

@ -244,10 +244,18 @@ CCam::Process(void)
case MODE_PLAYER_FALLEN_WATER:
Process_Player_Fallen_Water(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
break;
// case MODE_CAM_ON_TRAIN_ROOF:
// case MODE_CAM_RUNNING_SIDE_TRAIN:
// case MODE_BLOOD_ON_THE_TRACKS:
// case MODE_IM_THE_PASSENGER_WOOWOO:
/* case MODE_CAM_ON_TRAIN_ROOF:
Process_Cam_On_Train_Roof(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
break;
case MODE_CAM_RUNNING_SIDE_TRAIN:
Process_Cam_Running_Side_Train(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
break;
case MODE_BLOOD_ON_THE_TRACKS:
Process_Blood_On_The_Tracks(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
break;
case MODE_IM_THE_PASSENGER_WOOWOO:
Process_Im_The_Passenger_Woo_Woo(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
break;*/
case MODE_SYPHON_CRIM_IN_FRONT:
Process_Syphon_Crim_In_Front(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
break;
@ -2742,7 +2750,7 @@ CCam::Process_1rstPersonPedOnPC(const CVector&, float TargetOrientation, float,
while(Beta >= PI) Beta -= 2*PI;
while(Beta < -PI) Beta += 2*PI;
if(Alpha > DEGTORAD(60.0f)) Alpha = DEGTORAD(60.0f);
if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f);
else if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f);
TargetCoors.x = 3.0f * Cos(Alpha) * Cos(Beta) + Source.x;
TargetCoors.y = 3.0f * Cos(Alpha) * Sin(Beta) + Source.y;
@ -4316,6 +4324,88 @@ CCam::ProcessArrestCamTwo(void)
}
void
CCam::Process_Im_The_Passenger_Woo_Woo(const CVector &CameraTarget, float TargetOrientation, float, float)
{
FOV = 50.0f;
Source = CamTargetEntity->GetPosition();
Source.z += 2.5f;
Front = CamTargetEntity->GetForward();
Front.Normalise();
Source += 1.35f*Front;
float heading = CGeneral::GetATanOfXY(Front.x, Front.y) + DEGTORAD(45.0f);
Front.x = Cos(heading);
Front.y = Sin(heading);
Up = CamTargetEntity->GetUp();
GetVectorsReadyForRW();
}
void
CCam::Process_Blood_On_The_Tracks(const CVector &CameraTarget, float TargetOrientation, float, float)
{
FOV = 50.0f;
Source = CamTargetEntity->GetPosition();
Source.z += 5.45f;
static CVector Test = -CamTargetEntity->GetForward();
#ifdef FIX_BUGS
if(ResetStatics){
Test = -CamTargetEntity->GetForward();
ResetStatics = false;
}
#endif
Source.x += 19.45*Test.x;
Source.y += 19.45*Test.y;
Front = Test;
Front.Normalise();
Up = CamTargetEntity->GetUp();
GetVectorsReadyForRW();
}
void
CCam::Process_Cam_Running_Side_Train(const CVector &CameraTarget, float TargetOrientation, float, float)
{
FOV = 60.0f;
Source = CamTargetEntity->GetPosition();
Source.z += 4.0f;
CVector fwd = CamTargetEntity->GetForward();
float heading = CGeneral::GetATanOfXY(fwd.x, fwd.y) - DEGTORAD(15.0f);
Source.x -= Cos(heading)*10.0f;
Source.y -= Sin(heading)*10.0f;
heading -= DEGTORAD(5.0f);
Front = fwd;
Front.x += Cos(heading);
Front.y += Sin(heading);
Front.z -= 0.056f;
Front.Normalise();
Up = CamTargetEntity->GetUp();
GetVectorsReadyForRW();
}
void
CCam::Process_Cam_On_Train_Roof(const CVector &CameraTarget, float TargetOrientation, float, float)
{
static float RoofMultiplier = 1.5f;
Source = CamTargetEntity->GetPosition();
Source.z += 4.8f;
Front = CamTargetEntity->GetForward();
Front.Normalise();
Source += Front*RoofMultiplier;
Up = CamTargetEntity->GetUp();
Up.Normalise();
GetVectorsReadyForRW();
}
#ifdef FREE_CAM
void
CCam::Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrientation, float, float)

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@ -2974,6 +2974,13 @@ CCamera::Process_Train_Camera_Control(void)
if(node >= m_uiNumberOfTrainCamNodes)
node = 0;
}
#ifdef FIX_BUGS
// Not really a bug but be nice and respect the debug mode
if(DebugCamMode){
TakeControl(target, DebugCamMode, JUMP_CUT, CAMCONTROL_SCRIPT);
return;
}
#endif
if(found){
SetWideScreenOn();

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@ -240,6 +240,11 @@ public:
bool GetLookFromLampPostPos(CEntity *Target, CPed *Cop, CVector &TargetCoors, CVector &SourceOut);
bool GetLookOverShoulderPos(CEntity *Target, CPed *Cop, CVector &TargetCoors, CVector &SourceOut);
void Process_Im_The_Passenger_Woo_Woo(const CVector& CameraTarget, float TargetOrientation, float, float);
void Process_Blood_On_The_Tracks(const CVector& CameraTarget, float TargetOrientation, float, float);
void Process_Cam_Running_Side_Train(const CVector& CameraTarget, float TargetOrientation, float, float);
void Process_Cam_On_Train_Roof(const CVector& CameraTarget, float TargetOrientation, float, float);
// custom stuff
void Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrientation, float, float);
void Process_FollowCar_SA(const CVector &CameraTarget, float TargetOrientation, float, float);

View File

@ -941,7 +941,7 @@ CWorld::TestSphereAgainstSectorList(CPtrList &list, CVector spherePos, float rad
if(e != entityToIgnore && e->bUsesCollision &&
!(ignoreSomeObjects && CameraToIgnoreThisObject(e))) {
CVector diff = spherePos - e->GetPosition();
CVector diff = spherePos - e->GetBoundCentre();
float distance = diff.Magnitude();
if(e->GetBoundRadius() + radius > distance) {