Use some GetMatrix/SetMatrix logic based on SA + CutsceneHead fix

This commit is contained in:
Sergeanur
2021-05-10 02:34:21 +03:00
parent f2b59f5097
commit 6537dfe7f1
13 changed files with 57 additions and 60 deletions

View File

@ -106,7 +106,7 @@ void
CPlane::DeleteRwObject(void)
{
if(m_rwObject && RwObjectGetType(m_rwObject) == rpATOMIC){
m_matrix.Detach();
GetMatrix().Detach();
if(RwObjectGetType(m_rwObject) == rpATOMIC){ // useless check
RwFrame *f = RpAtomicGetFrame((RpAtomic*)m_rwObject);
RpAtomicDestroy((RpAtomic*)m_rwObject);
@ -556,13 +556,13 @@ CPlane::ProcessControl(void)
m_rwObject = CModelInfo::GetModelInfo(mi->m_planeLodId)->CreateInstance();
POP_MEMID();
if(m_rwObject)
m_matrix.AttachRW(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic*)m_rwObject)));
GetMatrix().AttachRW(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic*)m_rwObject)));
}
}
}else if(CStreaming::HasModelLoaded(GetModelIndex())){
if(m_rwObject && RwObjectGetType(m_rwObject) == rpATOMIC){
// Get rid of LOD model
m_matrix.Detach();
GetMatrix().Detach();
if(m_rwObject){ // useless check
if(RwObjectGetType(m_rwObject) == rpATOMIC){ // useless check
RwFrame *f = RpAtomicGetFrame((RpAtomic*)m_rwObject);