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Use some GetMatrix/SetMatrix logic based on SA + CutsceneHead fix
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@ -6983,7 +6983,7 @@ CPed::SetPedPositionInCar(void)
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} else {
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m_fRotationCur = m_pMyVehicle->GetForward().Heading();
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}
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GetMatrix() = newMat;
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SetMatrix(newMat);
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}
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void
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