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Use some GetMatrix/SetMatrix logic based on SA + CutsceneHead fix
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@ -72,22 +72,6 @@ public:
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void SetRotateXOnly(float angle);
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void SetRotateYOnly(float angle);
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void SetRotateZOnly(float angle);
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void SetRotateZOnlyScaled(float angle, float scale) {
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float c = Cos(angle);
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float s = Sin(angle);
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rx = c * scale;
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ry = s * scale;
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rz = 0.0f;
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fx = -s * scale;
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fy = c * scale;
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fz = 0.0f;
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ux = 0.0f;
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uy = 0.0f;
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uz = scale;
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}
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void SetRotateX(float angle);
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void SetRotateY(float angle);
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void SetRotateZ(float angle);
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