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Shadow/blood fade and scale fix
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@ -9244,7 +9244,7 @@ CPed::ProcessControl(void)
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float timeDependentDist;
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if (remainingBloodyFpTime >= 2000) {
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if (remainingBloodyFpTime <= 7000)
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timeDependentDist = (remainingBloodyFpTime - 2000) / 5000 * 0.75f;
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timeDependentDist = (remainingBloodyFpTime - 2000) / 5000.0f * 0.75f;
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else
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timeDependentDist = 0.75f;
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} else {
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@ -9288,8 +9288,8 @@ CPed::ProcessControl(void)
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} else {
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CShadows::StoreStaticShadow(
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(uintptr)this + 17, SHADOWTYPE_DARK, gpBloodPoolTex, &bloodPos,
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(remainingBloodyFpTime - 2000) / 5000 * 0.75f, 0.0f,
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0.0f, (remainingBloodyFpTime - 2000) / 5000 * -0.75f,
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(remainingBloodyFpTime - 2000) / 5000.0f * 0.75f, 0.0f,
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0.0f, (remainingBloodyFpTime - 2000) / 5000.0f * -0.75f,
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255, 255, 0, 0, 4.0f, 1.0f, 40.0f, false, 0.0f);
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}
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}
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