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VC Water
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@ -27,12 +27,12 @@
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float fShapeLength = 0.4f;
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float fShapeTime = 0.05f;
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float fRangeMult = 0.75f; //0.6f; // 0.75f gta 3
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float fRangeMult = 0.6f;
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float fTimeMult;
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float MAX_WAKE_LENGTH = 50.0f;
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float MIN_WAKE_INTERVAL = 1.0f;
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float WAKE_LIFETIME = 400.0f;
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float CBoat::MAX_WAKE_LENGTH = 50.0f;
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float CBoat::MIN_WAKE_INTERVAL = 2.0f;
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float CBoat::WAKE_LIFETIME = 150.0f;
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CBoat *CBoat::apFrameWakeGeneratingBoats[4];
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@ -45,6 +45,10 @@ public:
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CVector2D m_avec2dWakePoints[32];
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float m_afWakePointLifeTime[32];
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static float MAX_WAKE_LENGTH;
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static float MIN_WAKE_INTERVAL;
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static float WAKE_LIFETIME;
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CBoat(int, uint8);
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virtual void SetModelIndex(uint32 id);
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@ -75,8 +79,4 @@ public:
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#endif
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static const uint32 nSaveStructSize;
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};
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extern float MAX_WAKE_LENGTH;
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extern float MIN_WAKE_INTERVAL;
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extern float WAKE_LIFETIME;
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};
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